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-rw-r--r--engines/sci/engine/kfile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 39e15aa84e..ee88d8af15 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -463,7 +463,7 @@ static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
// SCI1.1 actually recycles ids, in that case we will currently get "0".
-// This behaviour is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
+// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.