diff options
Diffstat (limited to 'engines/sci/engine/kgraphics.cpp')
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 543aebb857..5c955568fb 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -934,14 +934,14 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) { bool hiresMode = (argc > 7) ? true : false; reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG; - if (s->_gameId == "freddypharkas") { + if ((s->_gameId == "freddypharkas") || (s->_gameId == "freddypharkas-demo")) { // WORKAROUND // Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that // is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would // get 0 here resulting in broken menus. - if ((viewId == 995) && (x == 0x33) && (y == 0x26)) // game menu + if ((viewId == 995) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // game menu priority = 15; - if ((viewId == 992) && (x == 48) && (y == 24)) // quit game + if ((viewId == 992) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // quit game priority = 15; } |