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-rw-r--r--engines/sci/engine/kparse.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/sci/engine/kparse.cpp b/engines/sci/engine/kparse.cpp
index 552e425906..be32b340bb 100644
--- a/engines/sci/engine/kparse.cpp
+++ b/engines/sci/engine/kparse.cpp
@@ -138,6 +138,15 @@ reg_t kParse(EngineState *s, int argc, reg_t *argv) {
} else {
s->r_acc = make_reg(0, 0);
+ // FIXME: When typing something wrong in the fanmade game Demo Quest,
+ // after the error dialog, the game checks for claimed to be 0 before
+ // showing a subsequent dialog. The following selector change causes
+ // it to be 1, thus causing the game to hang in an endless loop (bug
+ // #3038870. Thus, this seems to be wrong (since fanmade games use
+ // the original SCI interpreter), but we need to check against
+ // dissassembly. Since kParse is in the process of being dissassembled
+ // again, I'm leaving this FIXME in for now, so that it won't be
+ // forgotten :)
writeSelectorValue(segMan, event, SELECTOR(claimed), 1);
if (error) {
s->_segMan->strcpy(voc->parser_base, error);