diff options
Diffstat (limited to 'engines/sci/engine/kpathing.cpp')
-rw-r--r-- | engines/sci/engine/kpathing.cpp | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index 3d5ef4752b..fb1183e8d7 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -1407,15 +1407,22 @@ static void AStar(PathfindingState *s) { // This difference might lead to problems, but none are // known at the time of writing. - // WORKAROUND: This check fails in QFG1VGA, room 81 (bug report #3568452). - // However, it is needed in other SCI1.1 games, such as LB2. Therefore, we - // add this workaround for that scene in QFG1VGA, until our algorithm matches - // better what SSCI is doing. With this workaround, QFG1VGA no longer freezes - // in that scene. - bool qfg1VgaWorkaround = (g_sci->getGameId() == GID_QFG1VGA && - g_sci->getEngineState()->currentRoomNumber() == 81); - - if (s->pointOnScreenBorder(vertex->v) && !qfg1VgaWorkaround) + // WORKAROUND: This check is needed in SCI1.1 games, such as LB2. Until our + // algorithm matches better what SSCI is doing, we exempt certain rooms where + // the check fails. + bool penaltyWorkaround = + // QFG1VGA room 81 - Hero gets stuck when walking to the SE corner (bug #6140). + (g_sci->getGameId() == GID_QFG1VGA && g_sci->getEngineState()->currentRoomNumber() == 81) || +#ifdef ENABLE_SCI32 + // QFG4 room 563 - Hero zig-zags into the room (bug #10858). + // Entering from the south (564) off-screen behind an obstacle, hero + // fails to turn at a point on the screen edge, passes the poly's corner, + // then approaches the destination from deeper in the room. + (g_sci->getGameId() == GID_QFG4 && g_sci->getEngineState()->currentRoomNumber() == 563) || +#endif + false; + + if (s->pointOnScreenBorder(vertex->v) && !penaltyWorkaround) new_dist += 10000; if (new_dist < vertex->costG) { |