diff options
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r-- | engines/sci/engine/savegame.h | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index 2b09f8fa11..0a228063af 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -1,80 +1,80 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * * $URL$ * $Id$ - *
- */
-
-#ifndef SCI_ENGINE_SAVEGAME_H
-#define SCI_ENGINE_SAVEGAME_H
-
-#include "common/scummsys.h"
-#include "common/str.h"
-
-#include "sci/sci.h"
-
-namespace Sci {
-
-struct EngineState;
-
-enum {
- CURRENT_SAVEGAME_VERSION = 27,
- MINIMUM_SAVEGAME_VERSION = 14
-};
-
-// Savegame metadata
-struct SavegameMetadata {
- Common::String name;
- int version;
- Common::String gameVersion;
- int saveDate;
- int saveTime;
- uint32 playTime;
- uint16 gameObjectOffset;
- uint16 script0Size;
-};
-
-
-/**
- * Saves a game state to the hard disk in a portable way.
- * @param s The state to save
- * @param save The stream to save to
- * @param savename The description of the savegame
- * @return 0 on success, 1 otherwise
- */
-bool gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version);
-
-/**
- * Restores a game state from a directory.
- * @param s An older state from the same game
- * @param dirname The subdirectory to restore from
- */
-void gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
-
-/**
- * Read the header from a savegame.
- */
-bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
-
-
-} // End of namespace Sci
-
-#endif // SCI_ENGINE_SAVEGAME_H
+ * + */ + +#ifndef SCI_ENGINE_SAVEGAME_H +#define SCI_ENGINE_SAVEGAME_H + +#include "common/scummsys.h" +#include "common/str.h" + +#include "sci/sci.h" + +namespace Sci { + +struct EngineState; + +enum { + CURRENT_SAVEGAME_VERSION = 27, + MINIMUM_SAVEGAME_VERSION = 14 +}; + +// Savegame metadata +struct SavegameMetadata { + Common::String name; + int version; + Common::String gameVersion; + int saveDate; + int saveTime; + uint32 playTime; + uint16 gameObjectOffset; + uint16 script0Size; +}; + + +/** + * Saves a game state to the hard disk in a portable way. + * @param s The state to save + * @param save The stream to save to + * @param savename The description of the savegame + * @return 0 on success, 1 otherwise + */ +bool gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version); + +/** + * Restores a game state from a directory. + * @param s An older state from the same game + * @param dirname The subdirectory to restore from + */ +void gamestate_restore(EngineState *s, Common::SeekableReadStream *save); + +/** + * Read the header from a savegame. + */ +bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta); + + +} // End of namespace Sci + +#endif // SCI_ENGINE_SAVEGAME_H |