diff options
Diffstat (limited to 'engines/sci/engine/script_patches.cpp')
| -rw-r--r-- | engines/sci/engine/script_patches.cpp | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index d68eb0cb35..06dacab14d 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -8960,9 +8960,35 @@ static const uint16 sq5PatchToolboxFix[] = { PATCH_END }; -// script, description, signature patch +// After entering the drive bay (room 1000) through the hallway, clicking walk +// in most places causes ego to automatically turn around and return to the +// previous room. This is due to differences in our pathfinding algorithm from +// Sierra's which results in ego first walking backwards into the control area +// that triggers the script sExitToHall. +// +// We work around this by adjusting ego's initial MoveTo position by a few +// pixels to one which doesn't cause pathfinding to send ego backwards. +// +// Applies to: PC Floppy +// Responsible method: sEnterFromHall:changeState(0) +// Fixes bug #7155 +static const uint16 sq5SignatureDriveBayPathfindingFix[] = { + SIG_MAGICDWORD, + 0x39, 0x0e, // pushi 0e [ x = 14d ] + 0x39, 0x6e, // pushi 6e [ y = 110d ] + SIG_END +}; + +static const uint16 sq5PatchDriveBayPathfindingFix[] = { + 0x39, 0x10, // pushi 10 [ x = 16d ] + 0x39, 0x6f, // pushi 6f [ y = 111d ] + PATCH_END +}; + +// script, description, signature patch static const SciScriptPatcherEntry sq5Signatures[] = { - { true, 226, "toolbox fix", 1, sq5SignatureToolboxFix, sq5PatchToolboxFix }, + { true, 226, "toolbox fix", 1, sq5SignatureToolboxFix, sq5PatchToolboxFix }, + { true, 1000, "drive bay pathfinding fix", 1, sq5SignatureDriveBayPathfindingFix, sq5PatchDriveBayPathfindingFix }, SCI_SIGNATUREENTRY_TERMINATOR }; |
