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Diffstat (limited to 'engines/sci/engine/script_patches.cpp')
-rw-r--r--engines/sci/engine/script_patches.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 60d3369fb6..1e1f389e73 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -25,6 +25,7 @@
#include "sci/sci.h"
#include "sci/engine/script.h"
+#include "sci/engine/state.h"
#include "common/util.h"
@@ -455,6 +456,50 @@ const SciScriptSignature laurabow2Signatures[] = {
};
// ===========================================================================
+// Mother Goose SCI1/SCI1.1
+// MG::replay somewhat calculates the savedgame-id used when saving again
+// this doesn't work right and we remove the code completely.
+// We set the savedgame-id directly right after restoring in kRestoreGame.
+const byte mothergoose256SignatureReplay[] = {
+ 6,
+ 0x36, // push
+ 0x35, 0x20, // ldi 20
+ 0x04, // sub
+ 0xa1, 0xb3, // sag global[b3]
+ 0
+};
+
+const uint16 mothergoose256PatchReplay[] = {
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ PATCH_END
+};
+
+// when saving, it also checks if the savegame-id is below 13.
+// we change this to check if below 113 instead
+const byte mothergoose256SignatureSaveLimit[] = {
+ 5,
+ 0x89, 0xb3, // lsg global[b3]
+ 0x35, 0x0d, // ldi 0d
+ 0x20, // ge?
+ 0
+};
+
+const uint16 mothergoose256PatchSaveLimit[] = {
+ PATCH_ADDTOOFFSET | +2,
+ 0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d
+ PATCH_END
+};
+
+// script, description, magic DWORD, adjust
+const SciScriptSignature mothergoose256Signatures[] = {
+ { 0, "replay save issue", PATCH_MAGICDWORD(0x20, 0x04, 0xa1, 0xb3), -2, mothergoose256SignatureReplay, mothergoose256PatchReplay },
+ { 0, "save limit dialog (SCI1.1)", PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
+ { 994, "save limit dialog (SCI1)", PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
+ { 0, NULL, 0, 0, NULL, NULL }
+};
+
+// ===========================================================================
// script 298 of sq4/floppy has an issue. object "nest" uses another property
// which isn't included in property count. We return 0 in that case, the game
// adds it to nest::x. The problem is that the script also checks if x exceeds
@@ -607,6 +652,8 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
signatureTable = laurabow2Signatures;
if (g_sci->getGameId() == GID_LSL6)
signatureTable = larry6Signatures;
+ if (g_sci->getGameId() == GID_MOTHERGOOSE256)
+ signatureTable = mothergoose256Signatures;
if (g_sci->getGameId() == GID_SQ4)
signatureTable = sq4Signatures;
if (g_sci->getGameId() == GID_SQ5)