diff options
Diffstat (limited to 'engines/sci/engine/script_patches.cpp')
| -rw-r--r-- | engines/sci/engine/script_patches.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 17362ccff0..120544cb5b 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -500,19 +500,18 @@ const uint16 kq5PatchCdHarpyVolume[] = { // This is a heap patch, and it modifies the properties of an object, instead // of patching script code. -// The witchCage object in script 200 is different than other objects, as it -// has 4 properties for its bounding box (top, left, bottom, right), but it -// initializes 4 extra ones before them to 0. The fact that this object's -// bounding box is invalid confuses the game scripts and makes the game enter -// an endless loop, as the scripts are trying to see if the witch can be inside -// an empty rectangle (which will never be true). The dimensions of the actual -// bounding box can be observed from the values of these invalid parameters. -// This object is also invalid in SV, so there must be special code to treat -// such situations. The following heap patch sets the first four valid object -// properties (which are what the game scripts refer to) to their valid values, -// equal to the values of the subsequent four invalid values. We don't know why -// or how this worked in SSCI, but this simple patch fixes this situation. -// Fixes bug #3034714. +// +// The witchCage object in script 200 is broken and claims to have 12 +// variables instead of the 8 it should have because it is a Cage. +// Additionally its top,left,bottom,right properties are set to 0 rather +// than the right values. We fix the object by setting the right values. +// If they are all zero, this causes an impossible position check in +// witch::cantBeHere and an infinite loop when entering room 22 (bug #3034714). +// +// This bug is accidentally not triggered in SSCI because the invalid number +// of variables effectively hides witchCage::doit, causing this position check +// to be bypassed entirely. +// See also the warning+comment in Object::initBaseObject const byte kq5SignatureWitchCageInit[] = { 16, 0x00, 0x00, // top |
