diff options
Diffstat (limited to 'engines/sci/engine/script_patches.cpp')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index d12a961cf4..96ac9388cc 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3858,8 +3858,37 @@ static const uint16 phant1RatPatch[] = { PATCH_END }; +// In Phantasmagoria the cursor's hover state will not trigger on any of the +// buttons in the main menu after returning to the main menu from a game, or +// when choosing "Quit" on the main menu and then cancelling the quit in the +// confirmation dialogue, until another button has been hovered and unhovered +// once. +// This happens because the quit confirmation dialogue creates its own +// event handling loop which prevents the main event loop from handling the +// cursor leaving the button (which would reset global 193 to 0), and the +// dialogue does not reset global193 itself, so it remains at 2 until a new +// button gets hovered and unhovered. +// There is not enough space in the confirmation dialogue code to add a reset +// of global 193, so we just remove the check entirely, since it is only used +// to avoid resetting the cursor's view on every mouse movement, and this +// button type is only used on the main menu and the in-game control panel. +// +// Applies to at least: English CD +static const uint16 phant1RedQuitCursorSignature[] = { + SIG_MAGICDWORD, + 0x89, 0xc1, // lsg $c1 + 0x35, 0x02, // ldi 02 + SIG_END +}; + +static const uint16 phant1RedQuitCursorPatch[] = { + 0x33, 0x05, // jmp [past global193 check] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry phantasmagoriaSignatures[] = { + { true, 23, "make cursor red after clicking quit", 1, phant1RedQuitCursorSignature, phant1RedQuitCursorPatch }, { true, 901, "fix invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch }, { true, 1111, "ignore audio settings from save game", 1, phant1SavedVolumeSignature, phant1SavedVolumePatch }, { true, 20200, "fix broken rat init in sEnterFromAlcove", 1, phant1RatSignature, phant1RatPatch }, |