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-rw-r--r--engines/sci/engine/script_patches.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/engines/sci/engine/script_patches.h b/engines/sci/engine/script_patches.h
index d15fce321b..645e0946b3 100644
--- a/engines/sci/engine/script_patches.h
+++ b/engines/sci/engine/script_patches.h
@@ -90,13 +90,32 @@ public:
ScriptPatcher();
~ScriptPatcher();
+ // Calculates the magic DWord for fast search and verifies signature/patch data
+ // Returns the magic DWord in platform-specific byte-order. This is done on purpose for performance.
+ void calculateMagicDWordAndVerify(const char *signatureDescription, const uint16 *signatureData, bool magicDWordIncluded, uint32 &calculatedMagicDWord, int &calculatedMagicDWordOffset);
+
+ // Called when a script is loaded to check for signature matches and apply patches in such cases
void processScript(uint16 scriptNr, byte *scriptData, const uint32 scriptSize);
+
+ // Verifies, if a given signature matches the given script data (pointed to by additional byte offset)
bool verifySignature(uint32 byteOffset, const uint16 *signatureData, const char *signatureDescription, const byte *scriptData, const uint32 scriptSize);
+ // searches for a given signature inside script data
+ // returns -1 in case it was not found or an offset to the matching data
+ int32 findSignature(uint32 magicDWord, int magicOffset, const uint16 *signatureData, const char *patchDescription, const byte *scriptData, const uint32 scriptSize);
+
private:
+ // Initializes a patch table and creates run time information for it (for enabling/disabling), also calculates magic DWORD)
void initSignature(const SciScriptPatcherEntry *patchTable);
+
+ // Enables a patch inside the patch table (used for optional patches like CD+Text support for KQ6 & LB2)
void enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription);
- int32 findSignature(const SciScriptPatcherEntry *patchEntry, SciScriptPatcherRuntimeEntry *runtimeEntry, const byte *scriptData, const uint32 scriptSize);
+
+ // Searches for a given signature entry inside script data
+ // returns -1 in case it was not found or an offset to the matching data
+ int32 findSignature(const SciScriptPatcherEntry *patchEntry, const SciScriptPatcherRuntimeEntry *runtimeEntry, const byte *scriptData, const uint32 scriptSize);
+
+ // Applies a patch to a given script + offset (overwrites parts)
void applyPatch(const SciScriptPatcherEntry *patchEntry, byte *scriptData, const uint32 scriptSize, int32 signatureOffset);
Selector *_selectorIdTable;