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-rw-r--r--engines/sci/engine/state.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "sci/engine/state.h"
+
+namespace Sci {
+
+EngineState::EngineState() : _dirseeker(this) {
+ savegame_version = 0;
+
+ widget_serial_counter = 0;
+
+ resmgr = 0;
+
+ game_name = 0;
+ game_version = 0;
+
+ gfx_state = 0;
+ old_screen = 0;
+
+ memset(&sound, 0, sizeof(sound)); // FIXME: Remove this once/if we C++ify sfx_state_t
+ sfx_init_flags = 0;
+ sound_volume = 0;
+ sound_mute = 0;
+
+ restarting_flags = 0;
+ have_mouse_flag = 0;
+
+ pic_not_valid = 0;
+ pic_is_new = 0;
+ onscreen_console = 0;
+ osc_backup = 0;
+
+ pic_priority_table = 0;
+
+ status_bar_text = 0;
+
+ status_bar_foreground = 0;
+ status_bar_background = 0;
+
+ game_time = 0;
+
+ save_dir_copy = NULL_REG;
+ save_dir_edit_offset = 0;
+ save_dir_copy_buf = 0;
+
+ mouse_pointer_view = 0;
+ mouse_pointer_loop = 0;
+ mouse_pointer_cel = 0;
+ save_mouse_pointer_view = 0;
+ save_mouse_pointer_loop = 0;
+ save_mouse_pointer_cel = 0;
+
+ port_serial = 0;
+ port = 0;
+
+ memset(ega_colors, 0, sizeof(ega_colors));
+
+ visual = 0;
+
+ titlebar_port = 0;
+ wm_port = 0;
+ picture_port = 0;
+ iconbar_port = 0;
+
+ memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t
+ pic_animate = 0;
+
+ dyn_views_list_serial = 0;
+ dyn_views = 0;
+
+ drop_views_list_serial = 0;
+ drop_views = 0;
+
+ animation_delay = 0;
+ animation_granularity = 0;
+
+ menubar = 0;
+
+ priority_first = 0;
+ priority_last = 0;
+
+ pics_drawn_nr = 0;
+ pics_nr = 0;
+ pics = 0;
+
+ last_wait_time = 0;
+
+ version_lock_flag = 0;
+ version = 0;
+ max_version = 0;
+ min_version = 0;
+
+ _fileHandles.resize(5);
+
+ kernel_opt_flags = 0;
+
+ execution_stack = 0;
+ execution_stack_size = 0;
+ execution_stack_pos = 0;
+ execution_stack_base = 0;
+ execution_stack_pos_changed = 0;
+
+ r_acc = NULL_REG;
+ r_amp_rest = 0;
+ r_prev = NULL_REG;
+
+ stack_segment = 0;
+ stack_base = 0;
+ stack_top = 0;
+
+ parser_segment = 0;
+ parser_base = NULL_REG;
+ parser_event = NULL_REG;
+ script_000_segment = 0;
+ script_000 = 0;
+
+ parser_lastmatch_word = 0;
+ bp_list = 0;
+ have_bp = 0;
+ debug_mode = 0;
+ sys_strings_segment = 0;
+ sys_strings = 0;
+ parser_words = 0;
+ parser_words_nr = 0;
+ parser_suffices = 0;
+ parser_suffices_nr = 0;
+ parser_branches = 0;
+ parser_rules = 0;
+ parser_branches_nr = 0;
+ memset(parser_nodes, 0, sizeof(parser_nodes));
+
+ parser_valid = 0;
+
+ synonyms = 0;
+ synonyms_nr = 0;
+
+ game_obj = NULL_REG;
+
+ classtable_size = 0;
+ classtable = 0;
+
+ seg_manager = 0;
+ gc_countdown = 0;
+
+ kernel_names_nr = 0;
+ kernel_names = 0;
+
+ kfunct_table = 0;
+ kfunct_nr = 0;
+
+ opcodes = 0;
+
+ memset(&selector_map, 0, sizeof(selector_map)); // FIXME: Remove this once/if we C++ify selector_map_t
+
+ successor = 0;
+}
+
+} // End of namespace Sci