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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCI_INCLUDE_ENGINE_H
+#define SCI_INCLUDE_ENGINE_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+
+namespace Common {
+ class SeekableReadStream;
+ class WriteStream;
+}
+
+#include "sci/scicore/vocabulary.h"
+#include "sci/scicore/resource.h"
+#include "sci/engine/script.h"
+#include "sci/scicore/sciconsole.h"
+#include "sci/scicore/versions.h"
+#include "sci/engine/seg_manager.h"
+#include "sci/gfx/gfx_state_internal.h"
+#include "sci/sfx/sfx_engine.h"
+
+namespace Sci {
+
+struct menubar_t;
+struct kfunct_sig_pair_t; // from kernel.h
+
+class DirSeeker {
+protected:
+ EngineState *_vm;
+ reg_t _outbuffer;
+ Common::StringList _savefiles;
+ Common::StringList::const_iterator _iter;
+
+public:
+ DirSeeker(EngineState *s) : _vm(s) {
+ _outbuffer = NULL_REG;
+ _iter = _savefiles.begin();
+ }
+
+ void firstFile(const char *mask, reg_t buffer);
+ void nextFile();
+};
+
+#define FREESCI_CURRENT_SAVEGAME_VERSION 8
+#define FREESCI_MINIMUM_SAVEGAME_VERSION 8
+
+#define MAX_GAMEDIR_SIZE 32 /* Used for subdirectory inside of "~/.freesci/" */
+#define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */
+
+#define MAX_SAVE_DIR_SIZE MAXPATHLEN
+
+/* values for EngineState.restarting_flag */
+#define SCI_GAME_IS_NOT_RESTARTING 0
+#define SCI_GAME_WAS_RESTARTED 1
+#define SCI_GAME_IS_RESTARTING_NOW 2
+#define SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE 4
+
+struct drawn_pic_t {
+ int nr;
+ int palette;
+};
+
+// Savegame metadata
+struct SavegameMetadata {
+ const char *savegame_name;
+ int savegame_version;
+ char *game_version;
+ sci_version_t version;
+ int savegame_date;
+ int savegame_time;
+};
+
+class FileHandle {
+public:
+ Common::String _name;
+ Common::SeekableReadStream *_in;
+ Common::WriteStream *_out;
+
+public:
+ FileHandle();
+ ~FileHandle();
+
+ void close();
+ bool isOpen() const;
+};
+
+struct EngineState {
+ EngineState();
+
+ int savegame_version;
+
+ int widget_serial_counter; /* Used for savegames */
+
+ ResourceManager *resmgr; /* The resource manager */
+
+ char *game_name; /* Designation of the primary object (which inherits from Game) */
+ char *game_version;
+
+ /* Non-VM information */
+
+ gfx_state_t *gfx_state; /* Graphics state and driver */
+ gfx_pixmap_t *old_screen; /* Old screen content: Stored during kDrawPic() for kAnimate() */
+
+ sfx_state_t sound; /* sound subsystem */
+ int sfx_init_flags; /* flags the sfx subsystem was initialised with */
+ unsigned int sound_volume; /* 0x0 -> 0xf Current volume of sound system */
+ unsigned int sound_mute; /* 0 = not, else == saved value */
+
+ byte restarting_flags; /* Flags used for restarting */
+ byte have_mouse_flag; /* Do we have a hardware pointing device? */
+
+ byte pic_not_valid; /* Is 0 if the background picture is "valid" */
+ byte pic_is_new; /* New pic was loaded or port was opened */
+ byte onscreen_console; /* Use the onscreen console for debugging */
+ byte *osc_backup; /* Backup of the pre-onscreen console screen data */
+
+ int *pic_priority_table; /* 16 entries with priorities or NULL if not present */
+
+ char *status_bar_text; /* Text on the status bar, or NULL if the title bar is blank */
+
+ int status_bar_foreground, status_bar_background;
+
+ long game_time; /* Counted at 60 ticks per second, reset during start time */
+
+ reg_t save_dir_copy; /* Last copy of the save dir */
+ int save_dir_edit_offset; /* For kEdit(): Display offset for editing the savedir */
+ char *save_dir_copy_buf; /* Temp savedir buffer for kEdit() */
+
+ int mouse_pointer_view; /* Mouse pointer resource, or -1 if disabled */
+ int mouse_pointer_loop; /* Mouse pointer resource, or -1 if disabled */
+ int mouse_pointer_cel; /* Mouse pointer resource, or -1 if disabled */
+ int save_mouse_pointer_view; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
+ int save_mouse_pointer_loop; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
+ int save_mouse_pointer_cel; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
+
+ int port_serial; /* Port serial number, for save/restore */
+ gfxw_port_t *port; /* The currently active port */
+
+ gfx_color_t ega_colors[16]; /* The 16 EGA colors- for SCI0(1) */
+
+ gfxw_visual_t *visual; /* A visual widget, containing all ports */
+
+ gfxw_port_t *titlebar_port; /* Title bar viewport (0,0,9,319) */
+ gfxw_port_t *wm_port; /* window manager viewport and designated &heap[0] view (10,0,199,319) */
+ gfxw_port_t *picture_port; /* The background picture viewport (10,0,199,319) */
+ gfxw_port_t *iconbar_port; /* Full-screen port used for non-clipped icon bar draw in SCI1 */
+
+ gfx_map_mask_t pic_visible_map; /* The number of the map to display in update commands */
+ int pic_animate; /* The animation used by Animate() to display the picture */
+
+ int dyn_views_list_serial; /* Used for save/restore */
+ gfxw_list_t *dyn_views; /* Pointers to pic and dynamic view lists */
+
+ int drop_views_list_serial; /* Used for save/restore */
+ gfxw_list_t *drop_views; /* A list Animate() can dump dropped dynviews into */
+
+ long animation_delay; /* A delay factor for pic opening animations. Defaults to 500. */
+ int animation_granularity; /* Number of animation steps to perform betwen updates for transition animations */
+
+ menubar_t *menubar; /* The menu bar */
+
+ int priority_first; /* The line where priority zone 0 ends */
+ int priority_last; /* The line where the highest priority zone starts */
+
+ int pics_drawn_nr;
+ int pics_nr;
+ drawn_pic_t *pics;
+
+ uint32 game_start_time; /* The time at which the interpreter was started */
+ uint32 last_wait_time; /* The last time the game invoked Wait() */
+
+ byte version_lock_flag; /* Set to 1 to disable any autodetection mechanisms */
+ sci_version_t version; /* The approximated patchlevel of the version to emulate */
+ sci_version_t max_version, min_version; /* Used for autodetect sanity checks */
+
+ unsigned int kernel_opt_flags; /* Kernel optimization flags- used for performance tweaking */
+
+ /* Kernel File IO stuff */
+
+ Common::Array<FileHandle> _fileHandles; /* Array of file handles. Dynamically increased if required. */
+
+ DirSeeker _dirseeker;
+
+ /* VM Information */
+
+ exec_stack_t *execution_stack; /* The execution stack */
+ int execution_stack_size; /* Number of stack frames allocated */
+ int execution_stack_pos; /* Position on the execution stack */
+ int execution_stack_base; /* When called from kernel functions, the vm
+ ** is re-started recursively on the same stack.
+ ** This variable contains the stack base for the
+ ** current vm.
+ */
+ int execution_stack_pos_changed; /* Set to 1 if the execution stack position
+ ** should be re-evaluated by the vm
+ */
+
+ reg_t r_acc; /* Accumulator */
+ unsigned int r_amp_rest; /* &rest register (only used for save games) */
+ reg_t r_prev; /* previous comparison result */
+
+ seg_id_t stack_segment; /* Heap area for the stack to use */
+ stack_ptr_t stack_base; /* Pointer to the least stack element */
+ stack_ptr_t stack_top; /* First invalid stack element */
+
+ seg_id_t parser_segment; /* A heap area used by the parser for error reporting */
+ reg_t parser_base; /* Base address for the parser error reporting mechanism */
+ reg_t parser_event; /* The event passed to Parse() and later used by Said() */
+ seg_id_t script_000_segment;
+ script_t *script_000; /* script 000, e.g. for globals */
+
+ int parser_lastmatch_word; /* Position of the input word the parser last matched on, or SAID_NO_MATCH */
+
+ /* Debugger data: */
+ breakpoint_t *bp_list; /* List of breakpoints */
+ int have_bp; /* Bit mask specifying which types of breakpoints are used in bp_list */
+ unsigned int debug_mode; /* Contains flags for the various debug modes */
+
+ /* System strings */
+ seg_id_t sys_strings_segment;
+ SystemStrings *sys_strings;
+
+ /* Parser data: */
+ word_t **parser_words;
+ int parser_words_nr;
+ suffix_t **parser_suffices;
+ int parser_suffices_nr;
+ parse_tree_branch_t *parser_branches;
+ parse_rule_list_t *parser_rules; /* GNF rules used in the parser algorithm */
+ int parser_branches_nr;
+ parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /* The parse tree */
+
+ int parser_valid; /* If something has been correctly parsed */
+
+ synonym_t *synonyms; /* The list of synonyms */
+ int synonyms_nr;
+
+ reg_t game_obj; /* Pointer to the game object */
+
+ int classtable_size; /* Number of classes in the table- for debugging */
+ class_t *classtable; /* Table of all classes */
+
+ SegManager *seg_manager;
+ int gc_countdown; /* Number of kernel calls until next gc */
+
+ Common::StringList _selectorNames;
+ int kernel_names_nr; /* Number of kernel function names */
+ char **kernel_names; /* List of kernel names */
+
+ kfunct_sig_pair_t *kfunct_table; /* Table of kernel functions */
+ int kfunct_nr; /* Number of mapped kernel functions; may be more than
+ ** kernel_names_nr */
+
+ opcode *opcodes;
+
+ selector_map_t selector_map; /* Shortcut list for important selectors */
+
+ EngineState *successor; /* Successor of this state: Used for restoring */
+};
+
+
+#define STATE_T_DEFINED
+
+int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename);
+/* Saves a game state to the hard disk in a portable way
+** Parameters: (EngineState *) s: The state to save
+** (WriteStream *) save: The stream to save to
+** (char *) savename: The description of the savegame
+** Returns : (int) 0 on success, 1 otherwise
+*/
+
+EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
+/* Restores a game state from a directory
+** Parameters: (EngineState *) s: An older state from the same game
+** (char *) dirname: The subdirectory to restore from
+** Returns : (EngineState *) NULL on failure, a pointer to a valid EngineState otherwise
+*/
+
+bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
+/* Read the header from a savegame
+*/
+
+gfx_pixmap_color_t *get_pic_color(EngineState *s, int color);
+/* Retrieves the gfx_pixmap_color_t associated with a game color index
+** Parameters: (EngineState *) s: The game state
+** (int) color: The color to look up
+** Returns : (gfx_pixmap_color_t *) The requested color.
+*/
+
+static inline reg_t not_register(EngineState *s, reg_t r) {
+ if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE)
+ return make_reg(0, !r.offset);
+ else
+ return r;
+}
+
+} // End of namespace Sci
+
+#endif // SCI_INCLUDE_ENGINE_H