diff options
Diffstat (limited to 'engines/sci/engine/static_selectors.cpp')
| -rw-r--r-- | engines/sci/engine/static_selectors.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp index 12d61ed24a..85089e74c8 100644 --- a/engines/sci/engine/static_selectors.cpp +++ b/engines/sci/engine/static_selectors.cpp @@ -158,7 +158,7 @@ Common::StringArray Kernel::checkStaticSelectorNames() { } } - if (g_sci->getGameId() == "hoyle4") { + if (g_sci->getGameId() == GID_HOYLE4) { // The demo of Hoyle 4 is one of the few demos with lip syncing and no selector vocabulary. // This needs two selectors, "syncTime" and "syncCue", which keep changing positions in each // game. Usually, games with speech and lip sync have a selector vocabulary, so we don't need |
