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author | Max Horn | 2010-06-25 16:16:29 +0000 |
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committer | Max Horn | 2010-06-25 16:16:29 +0000 |
commit | 6ee82a20276d213a06d43ff731d197f5a92a09d7 (patch) | |
tree | d9bc631c10aa56d2ba6d47b2cdcb644696fee0a4 /engines/sci/engine/static_selectors.cpp | |
parent | 23d384e6b88f4023b9150401a70a4efdf9bae018 (diff) | |
download | scummvm-rg350-6ee82a20276d213a06d43ff731d197f5a92a09d7.tar.gz scummvm-rg350-6ee82a20276d213a06d43ff731d197f5a92a09d7.tar.bz2 scummvm-rg350-6ee82a20276d213a06d43ff731d197f5a92a09d7.zip |
SCI: Introduce SciGameId enum
svn-id: r50273
Diffstat (limited to 'engines/sci/engine/static_selectors.cpp')
-rw-r--r-- | engines/sci/engine/static_selectors.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp index 12d61ed24a..85089e74c8 100644 --- a/engines/sci/engine/static_selectors.cpp +++ b/engines/sci/engine/static_selectors.cpp @@ -158,7 +158,7 @@ Common::StringArray Kernel::checkStaticSelectorNames() { } } - if (g_sci->getGameId() == "hoyle4") { + if (g_sci->getGameId() == GID_HOYLE4) { // The demo of Hoyle 4 is one of the few demos with lip syncing and no selector vocabulary. // This needs two selectors, "syncTime" and "syncCue", which keep changing positions in each // game. Usually, games with speech and lip sync have a selector vocabulary, so we don't need |