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authorMax Horn2010-06-25 16:16:29 +0000
committerMax Horn2010-06-25 16:16:29 +0000
commit6ee82a20276d213a06d43ff731d197f5a92a09d7 (patch)
treed9bc631c10aa56d2ba6d47b2cdcb644696fee0a4 /engines/sci/engine/static_selectors.cpp
parent23d384e6b88f4023b9150401a70a4efdf9bae018 (diff)
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SCI: Introduce SciGameId enum
svn-id: r50273
Diffstat (limited to 'engines/sci/engine/static_selectors.cpp')
-rw-r--r--engines/sci/engine/static_selectors.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp
index 12d61ed24a..85089e74c8 100644
--- a/engines/sci/engine/static_selectors.cpp
+++ b/engines/sci/engine/static_selectors.cpp
@@ -158,7 +158,7 @@ Common::StringArray Kernel::checkStaticSelectorNames() {
}
}
- if (g_sci->getGameId() == "hoyle4") {
+ if (g_sci->getGameId() == GID_HOYLE4) {
// The demo of Hoyle 4 is one of the few demos with lip syncing and no selector vocabulary.
// This needs two selectors, "syncTime" and "syncCue", which keep changing positions in each
// game. Usually, games with speech and lip sync have a selector vocabulary, so we don't need