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-rw-r--r--engines/sci/engine/vm.h111
1 files changed, 0 insertions, 111 deletions
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index 9de7cc587c..88898cdbba 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -71,117 +71,6 @@ struct Class {
#define RAW_IS_OBJECT(datablock) (READ_SCI11ENDIAN_UINT16(((byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER)
-/** Contains selector IDs for a few selected selectors */
-struct SelectorCache {
- SelectorCache() {
- memset(this, 0, sizeof(*this));
- }
-
- // Statically defined selectors, (almost the) same in all SCI versions
- Selector y;
- Selector x;
- Selector view, loop, cel; ///< Description of a specific image
- Selector underBits; ///< Used by the graphics subroutines to store backupped BG pic data
- Selector nsTop, nsLeft, nsBottom, nsRight; ///< View boundaries ('now seen')
- Selector lsTop, lsLeft, lsBottom, lsRight; ///< Used by Animate() subfunctions and scroll list controls
- Selector signal; ///< Used by Animate() to control a view's behaviour
- Selector illegalBits; ///< Used by CanBeHere
- Selector brTop, brLeft, brBottom, brRight; ///< Bounding Rectangle
- // name, key, time
- Selector text; ///< Used by controls
- Selector elements; ///< Used by SetSynonyms()
- // color, back
- Selector mode; ///< Used by text controls (-> DrawControl())
- // style
- Selector state, font, type;///< Used by controls
- // window
- Selector cursor, max; ///< Used by EditControl
- // mark, who
- Selector message; ///< Used by GetEvent
- // edit
- Selector play; ///< Play function (first function to be called)
- Selector number;
- Selector handle; ///< Replaced by nodePtr in SCI1+
- Selector nodePtr; ///< Replaces handle in SCI1+
- Selector client; ///< The object that wants to be moved
- Selector dx, dy; ///< Deltas
- Selector b_movCnt, b_i1, b_i2, b_di, b_xAxis, b_incr; ///< Various Bresenham vars
- Selector xStep, yStep; ///< BR adjustments
- Selector moveSpeed; ///< Used for DoBresen
- Selector canBeHere; ///< Funcselector: Checks for movement validity in SCI0
- Selector heading, mover; ///< Used in DoAvoider
- Selector doit; ///< Called (!) by the Animate() system call
- Selector isBlocked, looper; ///< Used in DoAvoider
- Selector priority;
- Selector modifiers; ///< Used by GetEvent
- Selector replay; ///< Replay function
- // setPri, at, next, done, width
- Selector wordFail, syntaxFail; ///< Used by Parse()
- // semanticFail, pragmaFail
- // said
- Selector claimed; ///< Used generally by the event mechanism
- // value, save, restore, title, button, icon, draw
- Selector delete_; ///< Called by Animate() to dispose a view object
- Selector z;
-
- // SCI1+ static selectors
- Selector parseLang;
- Selector printLang; ///< Used for i18n
- Selector subtitleLang;
- Selector size;
- Selector points; ///< Used by AvoidPath()
- Selector palette;
- Selector dataInc;
- // handle (in SCI1)
- Selector min; ///< SMPTE time format
- Selector sec;
- Selector frame;
- Selector vol;
- Selector pri;
- // perform
- Selector moveDone; ///< used for DoBresen
-
- // SCI1 selectors which have been moved a bit in SCI1.1, but otherwise static
- Selector cantBeHere; ///< Checks for movement avoidance in SCI1+. Replaces canBeHere
- Selector topString; ///< SCI1 scroll lists use this instead of lsTop
- Selector flags;
-
- // SCI1+ audio sync related selectors, not static. They're used for lip syncing in
- // CD talkie games
- Selector syncCue; ///< Used by DoSync()
- Selector syncTime;
-
- // SCI1.1 specific selectors
- Selector scaleSignal; //< Used by kAnimate() for cel scaling (SCI1.1+)
- Selector scaleX, scaleY; ///< SCI1.1 view scaling
- Selector maxScale; ///< SCI1.1 view scaling, limit for cel, when using global scaling
- Selector vanishingX; ///< SCI1.1 view scaling, used by global scaling
- Selector vanishingY; ///< SCI1.1 view scaling, used by global scaling
-
- // Used for auto detection purposes
- Selector overlay; ///< Used to determine if a game is using old gfx functions or not
-
- // SCI1.1 Mac icon bar selectors
- Selector iconIndex; ///< Used to index icon bar objects
-
-#ifdef ENABLE_SCI32
- Selector data; // Used by Array()/String()
- Selector picture; // Used to hold the picture ID for SCI32 pictures
-
- Selector plane;
- Selector top;
- Selector left;
- Selector bottom;
- Selector right;
- Selector resX;
- Selector resY;
-
- Selector fore;
- Selector back;
- Selector dimmed;
-#endif
-};
-
// A reference to an object's variable.
// The object is stored as a reg_t, the variable as an index into _variables
struct ObjVarRef {