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-rw-r--r--engines/sci/engine/vm.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index 67a6bd0dc3..8c84587284 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -375,9 +375,8 @@ int game_init_sound(EngineState *s, int sound_flags, SciVersion soundVersion);
* Note that, EngineState *s may be changed during the game, e.g. if a game
* state is restored.
* @param[in] s Pointer to the pointer of the state to operate on
- * @return 0 on success, 1 if an error occured.
- */
-int game_run(EngineState **s);
+ */
+void game_run(EngineState **s);
/**
* Restores an SCI game state and runs the game
@@ -398,11 +397,6 @@ int game_restore(EngineState **s, char *savegame_name);
int game_exit(EngineState *s);
/**
- * Instructs the virtual machine to abort
- */
-void quit_vm(EngineState *s);
-
-/**
* Read a PMachine instruction from a memory buffer and return its length.
*
* @param[in] src address from which to start parsing