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-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 394a316b80..caf7e595d6 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -80,7 +80,6 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
{ GID_FANMADE, 516, 983, 0, "Wander", "setTarget", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #5124
{ GID_GK1, 800,64992, 0, "Fwd", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7
{ GID_HOYLE4, 700, -1, 1, "Code", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // op_add: while bidding in Bridge, an object ("Bid") is added to an object in another segment ("hand3")
- { GID_HOYLE5, 700, 733, 0, "Declarer_Second_NT", "think", NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // op_or: while playing Bridge - bug #11173
{ GID_ICEMAN, 199, 977, 0, "Grooper", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_add: While dancing with the girl
{ GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version)
{ GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #5101