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-rw-r--r--engines/sci/engine/workarounds.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 8f1714c393..05a6742ebc 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -854,6 +854,13 @@ const SciWorkaroundEntry kListAt_workarounds[] = {
};
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index-range, workaround
+const SciWorkaroundEntry kLock_workarounds[] = {
+ { GID_PQSWAT, 6400, 6400, 0, "rookerTrains3", "changeState", NULL, 0, 0, { WORKAROUND_STILLCALL, 0 } }, // After completing Small Arms Training, at the end of the Tactics Training
+ { GID_PQSWAT, 6400, 6400, 0, "rookerTrains5", "changeState", NULL, 0, 0, { WORKAROUND_STILLCALL, 0 } }, // After completing Small Arms Training, at the end of the Tactics Training
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, local-call-signature, index-range, workaround
const SciWorkaroundEntry kMemory_workarounds[] = {
{ GID_LAURABOW2, -1, 999, 0, "", "export 6", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // during the intro, when exiting the train (room 160), talking to Mr. Augustini, etc. - bug #4944
{ GID_SQ1, -1, 999, 0, "", "export 6", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // during walking Roger around Ulence Flats - bug #6017