diff options
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c87156b1df..0c8ff2714b 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -125,6 +125,23 @@ static const uint16 sig_uninitread_hoyle4_1[] = { SIG_END }; +// Game: Hoyle 5 +// Calling method: export 2 +// Subroutine offset: 0x2fb2 (script 300) +// Applies to at least: English PC demo +static const uint16 sig_uninitread_hoyle5_1[] = { + + 0x7e, SIG_ADDTOOFFSET(2), // line N + 0x7d, 0x68, 0x65, 0x61, 0x72, + 0x74, 0x73, 0x2e, 0x73, + 0x63, 0x00, // file "hearts.sc" + 0x3f, 0x01, // link 01 + 0x7e, SIG_ADDTOOFFSET(2), // line N + 0x39, 0x4b, // pushi 4bh + 0x78, // push1 + SIG_END +}; + // Game: Jones in the fast lane // Calling method: weekendText::draw // Subroutine offset: 0x03d3 (script 232) @@ -283,6 +300,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE5, -1, 14, -1, NULL, "select", NULL, 1, { WORKAROUND_FAKE, 0 } }, // dragging the sliders in game settings { GID_HOYLE5, -1, 64937, -1, NULL, "select", NULL, 7, { WORKAROUND_FAKE, 0 } }, // clicking the "control" and "options" buttons in the icon bar { GID_HOYLE5, -1, 64937, -1, "IconBar", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // clicking on any button in the icon bar + { GID_HOYLE5, 300, 300, 0, "", "export 2", sig_uninitread_hoyle5_1, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts { GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", NULL, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #5241 { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", NULL, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", NULL, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon |