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-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 4fe1e66570..f7b2b16792 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -48,6 +48,7 @@ const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry opcodeGeWorkarounds[] = {
+ { GID_HOYLE1, 5, 213, 0, "", "export 0", -1, 0, { WORKAROUND_FAKE, 1 } }, // happens sometimes during cribbage - bug #3038433
{ GID_PQ3, 31, 31, 0, "rm031", "init", -1, 0, { WORKAROUND_FAKE, 1 } }, // pq3 english: when exiting the car, while morales is making phonecalls - bug #3037565
SCI_WORKAROUNDENTRY_TERMINATOR
};