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-rw-r--r--engines/sci/engine/workarounds.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 54c47ad8e9..478b487027 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -382,6 +382,12 @@ const SciWorkaroundEntry kMemory_workarounds[] = {
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+const SciWorkaroundEntry kMoveCursor_workarounds[] = {
+ { GID_KQ5, -1, 937, 0, "IconBar", "handleEvent", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when pressing escape to open the menu, gets called with one parameter instead of 2 - bug #3156472
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kNewWindow_workarounds[] = {
{ GID_ECOQUEST, -1, 981, 0, "SysWindow", "open", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // EcoQuest 1 demo uses an in-between interpreter from SCI1 to SCI1.1. It's SCI1.1, but uses the SCI1 semantics for this call - bug #3035057
SCI_WORKAROUNDENTRY_TERMINATOR