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-rw-r--r--engines/sci/engine/workarounds.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 968afcb11c..ac8d5fa262 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -209,15 +209,9 @@ const SciWorkaroundEntry kDeviceInfo_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDisplay_workarounds[] = {
{ GID_ISLANDBRAIN, 300, 300, 0, "geneDude", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the gene explanation chart - a parameter is an object
- { GID_PQ1, 500, 500, 0, "endInter", "changeState", 0x3e8, 0, { WORKAROUND_IGNORE, 0 } }, // restoring a game at the map scene (bug #3389579)
- { GID_PQ1, 500, 500, 0, "endInter", "changeState", 0x46b, 0, { WORKAROUND_IGNORE, 0 } }, // restoring a game at the map scene (bug #3389579)
{ GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4ae, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id
{ GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4c1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id (another pq2 version, bug #3043904)
{ GID_QFG1, 11, 11, 0, "battle", "<noname90>", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When entering battle, 0x75 as id
- { GID_QFG3, -1, 47, 0, "barterWin", "open", 0x1426, 0, { WORKAROUND_IGNORE, 0 } }, // sometimes when talking with a vendor that can be bartered with, the wrong local variable is checked and the variable contents are wrong - bug #3292251
- { GID_QFG3, -1, 47, 0, "barterIcon", "show", 0x135c, 0, { WORKAROUND_IGNORE, 0 } }, // sometimes when talking with a vendor that can be bartered with, the wrong local variable is checked and the variable contents are wrong - bug #3292251
- { GID_SQ1, -1, 700, 0, "arcadaRegion", "doit", -1, 0, { WORKAROUND_IGNORE, 0 } }, // restoring in some rooms of the arcada (right at the start)
- { GID_SQ1, 44, 44, 0, "spinDone", "changeState",0x13b0, 0, { WORKAROUND_IGNORE, 0 } }, // restoring a game at the slot machine in Ulence Flats (bug #3308087)
{ GID_SQ4, 397, 0, 0, "", "export 12", -1, 0, { WORKAROUND_IGNORE, 0 } }, // FLOPPY: when going into the computer store (bug #3044044)
{ GID_SQ4, 391, 391, 0, "doCatalog", "mode", 0x84, 0, { WORKAROUND_IGNORE, 0 } }, // CD: clicking on catalog in roboter sale - a parameter is an object
{ GID_SQ4, 391, 391, 0, "choosePlug", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // CD: ordering connector in roboter sale - a parameter is an object
@@ -285,10 +279,7 @@ const SciWorkaroundEntry kGraphSaveBox_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
- { GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
- // ^^ TODO: check, if this is really a script error or an issue with our restore code
{ GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
- { GID_SQ5, 850, 850, 0, NULL, "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens while playing Battle Cruiser (invalid segment) - bug #3056811
SCI_WORKAROUNDENTRY_TERMINATOR
};