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-rw-r--r--engines/sci/engine/savegame.cpp2
-rw-r--r--engines/sci/engine/savegame.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 65b5e602ff..e43c7097ed 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -805,7 +805,7 @@ void SegManager::reconstructClones() {
#pragma mark -
-bool gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename, const char *version) {
+bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::String &savename, const Common::String &version) {
TimeDate curTime;
g_system->getTimeAndDate(curTime);
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index ff5bc5204b..fbd77eb076 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -79,7 +79,7 @@ struct SavegameMetadata {
* @param savename The description of the savegame
* @return 0 on success, 1 otherwise
*/
-bool gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version);
+bool gamestate_save(EngineState *s, Common::WriteStream *save, const Common::String &savename, const Common::String &version);
/**
* Restores a game state from a directory.