diff options
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/file.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/file.h | 9 | ||||
-rw-r--r-- | engines/sci/engine/kfile.cpp | 167 |
3 files changed, 110 insertions, 68 deletions
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp index efeae63a09..be3fb332ac 100644 --- a/engines/sci/engine/file.cpp +++ b/engines/sci/engine/file.cpp @@ -355,7 +355,7 @@ void listSavegames(Common::Array<SavegameDesc> &saves) { #ifdef ENABLE_SCI32 const int id = strtol(filename.end() - 3, NULL, 10); - if (id == kNewGameId) { + if (id == kNewGameId || id == kAutoSaveId) { continue; } #endif diff --git a/engines/sci/engine/file.h b/engines/sci/engine/file.h index 27250d3da9..b960058346 100644 --- a/engines/sci/engine/file.h +++ b/engines/sci/engine/file.h @@ -41,8 +41,13 @@ enum { #ifdef ENABLE_SCI32 enum { - kAutoSaveId = 0, ///< The save game slot number for autosaves - kNewGameId = 999 ///< The save game slot number for a "new game" save + kAutoSaveId = 0, ///< The save game slot number for autosaves + kNewGameId = 999, ///< The save game slot number for a "new game" save + + // SCI engine expects game IDs to start at 0, but slot 0 in ScummVM is + // reserved for autosave, so non-autosave games get their IDs shifted up + // when saving or restoring, and shifted down when enumerating save games + kSaveIdShift = 1 }; #endif diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 33ddd1f6f8..0980f3cdfe 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -277,7 +277,11 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) { reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); - assert(name != ""); + if (name.empty()) { + // Happens many times during KQ1 (e.g. when typing something) + debugC(kDebugLevelFile, "Attempted to open a file with an empty filename"); + return SIGNAL_REG; + } int mode = argv[1].toUint16(); bool unwrapFilename = true; @@ -298,36 +302,12 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { } #ifdef ENABLE_SCI32 - // See kMakeSaveCatName - if (name == "fake.cat") { - return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE); - } - - if (isSaveCatalogue(name)) { - const bool exists = saveCatalogueExists(name); - if (exists) { - // Dummy handle is used to represent the catalogue and ignore any - // direct game script writes - return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE); - } else { - return SIGNAL_REG; - } - } -#endif - - if (name.empty()) { - // Happens many times during KQ1 (e.g. when typing something) - debugC(kDebugLevelFile, "Attempted to open a file with an empty filename"); - return SIGNAL_REG; - } - debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode); - - if (name.hasPrefix("sciAudio\\")) { - // fan-made sciAudio extension, don't create those files and instead return a virtual handle - return make_reg(0, VIRTUALFILE_HANDLE_SCIAUDIO); + // GK1, GK2, KQ7, LSL6hires, Phant1, PQ4, PQ:SWAT, and SQ6 read in + // their game version from the VERSION file + if (name.compareToIgnoreCase("version") == 0) { + unwrapFilename = false; } -#ifdef ENABLE_SCI32 // Shivers stores the name and score of save games in separate %d.SG files, // which are used by the save/load screen if (g_sci->getGameId() == GID_SHIVERS && name.hasSuffix(".SG")) { @@ -340,6 +320,7 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { // and slot number, as the game scripts expect. int saveNo; sscanf(name.c_str(), "%d.SG", &saveNo); + saveNo += kSaveIdShift; SavegameDesc save; fillSavegameDesc(g_sci->getSavegameName(saveNo), &save); @@ -370,8 +351,73 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { return make_reg(0, handle); } } + + if (g_sci->getGameId() == GID_KQ7) { + // KQ7 creates a temp.tmp file to perform an atomic rewrite of the + // catalogue, but since we do not create catalogues for most SCI32 + // games, ignore the write + if (name == "temp.tmp") { + return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE); + } + + // KQ7 tries to read out game information from catalogues directly + // instead of using the standard kSaveGetFiles function + if (name == "kq7cdsg.cat") { + if (mode == _K_FILE_MODE_OPEN_OR_CREATE || mode == _K_FILE_MODE_CREATE) { + // Suppress creation of the catalogue file, since it is not necessary + debugC(kDebugLevelFile, "Not creating unused file %s", name.c_str()); + return SIGNAL_REG; + } else if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + const uint recordSize = sizeof(int16) + SCI_MAX_SAVENAME_LENGTH; + const uint numSaves = MIN<uint>(saves.size(), 10); + const uint size = numSaves * recordSize + /* terminator */ 2; + byte *const buffer = (byte *)malloc(size); + + byte *out = buffer; + for (uint i = 0; i < numSaves; ++i) { + WRITE_UINT16(out, saves[i].id); + Common::strlcpy((char *)out + sizeof(int16), saves[i].name, SCI_MAX_SAVENAME_LENGTH); + out += recordSize; + } + WRITE_UINT16(out, 0xFFFF); + + const uint handle = findFreeFileHandle(s); + s->_fileHandles[handle]._in = new Common::MemoryReadStream(buffer, size, DisposeAfterUse::YES); + s->_fileHandles[handle]._out = nullptr; + s->_fileHandles[handle]._name = ""; + + return make_reg(0, handle); + } + } + } + + // See kMakeSaveCatName + if (name == "fake.cat") { + return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE); + } + + if (isSaveCatalogue(name)) { + const bool exists = saveCatalogueExists(name); + if (exists) { + // Dummy handle is used to represent the catalogue and ignore any + // direct game script writes + return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE); + } else { + return SIGNAL_REG; + } + } #endif + debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode); + + if (name.hasPrefix("sciAudio\\")) { + // fan-made sciAudio extension, don't create those files and instead return a virtual handle + return make_reg(0, VIRTUALFILE_HANDLE_SCIAUDIO); + } + // QFG import rooms get a virtual filelisting instead of an actual one if (g_sci->inQfGImportRoom()) { // We need to find out what the user actually selected, "savedHeroes" is @@ -1066,13 +1112,15 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { } #ifdef ENABLE_SCI32 + reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) { + const bool isScummVMSave = argv[0].isNull(); Common::String gameName = ""; int16 saveNo; Common::String saveDescription; Common::String gameVersion = (argc <= 3 || argv[3].isNull()) ? "" : s->_segMan->getString(argv[3]); - if (argv[0].isNull()) { + if (isScummVMSave) { // ScummVM call, from a patched Game::save g_sci->_soundCmd->pauseAll(true); GUI::SaveLoadChooser dialog(_("Save game:"), _("Save"), true); @@ -1080,6 +1128,7 @@ reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) { g_sci->_soundCmd->pauseAll(false); if (saveNo < 0) { + // User cancelled save return NULL_REG; } @@ -1094,6 +1143,8 @@ reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) { saveDescription = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]); } + debugC(kDebugLevelFile, "Game name %s save %d desc %s ver %s", gameName.c_str(), saveNo, saveDescription.c_str(), gameVersion.c_str()); + // Auto-save system used by Torin and LSL7 if (gameName == "Autosave" || gameName == "Autosv") { if (saveNo == 0) { @@ -1102,35 +1153,10 @@ reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) { // Autosave slot 1 is a "new game" save saveNo = kNewGameId; } - } else if (saveNo == 0) { - // SSCI save games normally start from save number 0, but this is - // reserved for the autosave game in ScummVM. So, any time a game tries - // to save to slot 0 (and it isn't an autosave), it should instead go to - // the next highest free ID - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern()); - Common::sort(saveNames.begin(), saveNames.end()); - if (saveNames.size()) { - int lastId = 0; - for (int i = 0; i < (int)saveNames.size(); ++i) { - const int id = strtol(saveNames[i].end() - 3, NULL, 10); - if (id == 0) { - continue; - } - - if (id != lastId + 1) { - saveNo = lastId + 1; - break; - } - - ++lastId; - } - } - - // There was no gap, so this save goes to a brand new slot - if (saveNo == 0) { - saveNo = saveNames.size() + 1; - } + } else if (!isScummVMSave) { + // ScummVM save screen will give a pre-corrected save number, but native + // save-load will not + saveNo += kSaveIdShift; } Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); @@ -1161,17 +1187,20 @@ reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) { } reg_t kRestoreGame32(EngineState *s, int argc, reg_t *argv) { + const bool isScummVMRestore = argv[0].isNull(); Common::String gameName = ""; int16 saveNo = argv[1].toSint16(); const Common::String gameVersion = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]); - if (argv[0].isNull() && saveNo == -1) { + if (isScummVMRestore && saveNo == -1) { // ScummVM call, either from lancher or a patched Game::restore g_sci->_soundCmd->pauseAll(true); GUI::SaveLoadChooser dialog(_("Restore game:"), _("Restore"), false); saveNo = dialog.runModalWithCurrentTarget(); g_sci->_soundCmd->pauseAll(false); + if (saveNo < 0) { + // User cancelled restore return s->r_acc; } } else { @@ -1185,6 +1214,10 @@ reg_t kRestoreGame32(EngineState *s, int argc, reg_t *argv) { // Autosave slot 1 is a "new game" save saveNo = kNewGameId; } + } else if (!isScummVMRestore) { + // ScummVM save screen will give a pre-corrected save number, but native + // save-load will not + saveNo += kSaveIdShift; } Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); @@ -1211,8 +1244,12 @@ reg_t kCheckSaveGame32(EngineState *s, int argc, reg_t *argv) { Common::Array<SavegameDesc> saves; listSavegames(saves); - if ((gameName == "Autosave" || gameName == "Autosv") && saveNo == 1) { - saveNo = kNewGameId; + if (gameName == "Autosave" || gameName == "Autosv") { + if (saveNo == 1) { + saveNo = kNewGameId; + } + } else { + saveNo += kSaveIdShift; } SavegameDesc save; @@ -1240,7 +1277,7 @@ reg_t kGetSaveFiles32(EngineState *s, int argc, reg_t *argv) { listSavegames(saves); // Normally SSCI limits to 20 games per directory, but ScummVM allows more - // than that + // than that with games that use the standard save-load dialogue descriptions.resize(SCI_MAX_SAVENAME_LENGTH * saves.size() + 1, true); saveIds.resize(saves.size() + 1, true); @@ -1248,7 +1285,7 @@ reg_t kGetSaveFiles32(EngineState *s, int argc, reg_t *argv) { const SavegameDesc &save = saves[i]; char *target = &descriptions.charAt(SCI_MAX_SAVENAME_LENGTH * i); Common::strlcpy(target, save.name, SCI_MAX_SAVENAME_LENGTH); - saveIds.int16At(i) = save.id; + saveIds.int16At(i) = save.id - kSaveIdShift; } descriptions.charAt(SCI_MAX_SAVENAME_LENGTH * saves.size()) = '\0'; @@ -1270,7 +1307,7 @@ reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) { reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) { SciArray &outFileName = *s->_segMan->lookupArray(argv[0]); // argv[1] is the game name, which is not used by ScummVM - int16 saveNo = argv[2].toSint16(); + const int16 saveNo = argv[2].toSint16(); outFileName.fromString(g_sci->getSavegameName(saveNo)); return argv[0]; } |