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-rw-r--r--engines/sci/graphics/animate.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index 8d92cb905f..317e98feab 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -122,7 +122,7 @@ bool GfxAnimate::detectFastCast() {
// within that game. Which means even though we detect it as having the capability, it's never actually used.
// The original multilingual KQ5 interpreter did have this feature disabled.
// Sierra probably used latest system scripts and that's why we detect it.
- if (_scriptPatcher->findSignature(magicDWord, magicDWordOffset, fastCastSignature, "fast cast detection", scriptData, scriptSize) >= 0) {
+ if (_scriptPatcher->findSignature(magicDWord, magicDWordOffset, fastCastSignature, "fast cast detection", SciSpan<const byte>(scriptData, scriptSize)) >= 0) {
// Signature found, game seems to use fast cast for kAnimate
return true;
}