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Diffstat (limited to 'engines/sci/graphics/animate.cpp')
-rw-r--r--engines/sci/graphics/animate.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index 6d9ff9afb5..71c7b7dd7f 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -316,7 +316,7 @@ void GfxAnimate::update() {
if ((signal & kSignalIgnoreActor) == 0) {
rect = listEntry->celRect;
rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, rect.top, rect.bottom - 1);
- _paint16->fillRect(rect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
+ _paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
}
listEntry->signal = signal;
}
@@ -336,9 +336,9 @@ void GfxAnimate::update() {
} else {
signal &= 0xFFFF ^ kSignalRemoveView;
if (signal & kSignalIgnoreActor)
- bitsHandle = _paint16->bitsSave(listEntry->celRect, SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY);
+ bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY);
else
- bitsHandle = _paint16->bitsSave(listEntry->celRect, SCI_SCREEN_MASK_ALL);
+ bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_ALL);
PUT_SEL32(_s->_segMan, curObject, SELECTOR(underBits), bitsHandle);
}
listEntry->signal = signal;
@@ -361,7 +361,7 @@ void GfxAnimate::update() {
if ((signal & kSignalIgnoreActor) == 0) {
rect = listEntry->celRect;
rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, rect.top, rect.bottom - 1);
- _paint16->fillRect(rect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
+ _paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
}
}
listIterator++;
@@ -386,7 +386,7 @@ void GfxAnimate::drawCels() {
if (!(signal & (kSignalNoUpdate | kSignalHidden | kSignalAlwaysUpdate))) {
// Save background
- bitsHandle = _paint16->bitsSave(listEntry->celRect, SCI_SCREEN_MASK_ALL);
+ bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_ALL);
PUT_SEL32(_s->_segMan, curObject, SELECTOR(underBits), bitsHandle);
// draw corresponding cel
@@ -504,7 +504,7 @@ void GfxAnimate::reAnimate(Common::Rect rect) {
lastCastEntry = _lastCastData;
lastCastCount = _lastCastCount;
while (lastCastCount > 0) {
- lastCastEntry->castHandle = _paint16->bitsSave(lastCastEntry->celRect, SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY);
+ lastCastEntry->castHandle = _paint16->bitsSave(lastCastEntry->celRect, GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY);
_paint16->drawCel(lastCastEntry->viewId, lastCastEntry->loopNo, lastCastEntry->celNo, lastCastEntry->celRect, lastCastEntry->priority, lastCastEntry->paletteNo, lastCastEntry->scaleX, lastCastEntry->scaleY);
lastCastEntry++; lastCastCount--;
}
@@ -546,7 +546,7 @@ void GfxAnimate::addToPicDrawCels() {
_paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo);
if ((listEntry->signal & kSignalIgnoreActor) == 0) {
listEntry->celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, listEntry->celRect.top, listEntry->celRect.bottom - 1);
- _paint16->fillRect(listEntry->celRect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
+ _paint16->fillRect(listEntry->celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
}
listIterator++;