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-rw-r--r--engines/sci/graphics/animate.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index 80e09800a3..6c1e350e36 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -168,6 +168,12 @@ void SciGuiAnimate::makeSortedList(List *list) {
listEntry->scaleX = 128;
listEntry->scaleY = 128;
}
+ // TODO
+ // On scaleSignal bit 1 sierra sci does some stuff with global var 2, current Port
+ // and some other stuff and sets scaleX/Y accordingly. It seems this functionality is needed in at
+ // least sq5 right when starting the game before wilco exists the room. Currently we dont get scaling
+ // but sierra sci does scaling there. I dont fully understand the code yet, that's why i didnt implement
+ // anything.
} else {
listEntry->scaleSignal = 0;
listEntry->scaleX = 128;