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Diffstat (limited to 'engines/sci/graphics/animate.cpp')
-rw-r--r--engines/sci/graphics/animate.cpp92
1 files changed, 78 insertions, 14 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index fdd81a8caa..98278397b7 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -28,6 +28,7 @@
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/kernel.h"
+#include "sci/engine/script_patches.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/vm.h"
@@ -44,8 +45,8 @@
namespace Sci {
-GfxAnimate::GfxAnimate(EngineState *state, GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxPalette *palette, GfxCursor *cursor, GfxTransitions *transitions)
- : _s(state), _cache(cache), _ports(ports), _paint16(paint16), _screen(screen), _palette(palette), _cursor(cursor), _transitions(transitions) {
+GfxAnimate::GfxAnimate(EngineState *state, ScriptPatcher *scriptPatcher, GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxPalette *palette, GfxCursor *cursor, GfxTransitions *transitions)
+ : _s(state), _scriptPatcher(scriptPatcher), _cache(cache), _ports(ports), _paint16(paint16), _screen(screen), _palette(palette), _cursor(cursor), _transitions(transitions) {
init();
}
@@ -55,16 +56,77 @@ GfxAnimate::~GfxAnimate() {
void GfxAnimate::init() {
_lastCastData.clear();
- _ignoreFastCast = false;
- // fastCast object is not found in any SCI games prior SCI1
- if (getSciVersion() <= SCI_VERSION_01)
- _ignoreFastCast = true;
- // Also if fastCast object exists at gamestartup, we can assume that the interpreter doesn't do kAnimate aborts
- // (found in Larry 1)
- if (getSciVersion() > SCI_VERSION_0_EARLY) {
- if (!_s->_segMan->findObjectByName("fastCast").isNull())
- _ignoreFastCast = true;
+ _fastCastEnabled = false;
+ if (getSciVersion() == SCI_VERSION_1_1) {
+ // Seems to have been available for all SCI1.1 games
+ _fastCastEnabled = true;
+ } else if (getSciVersion() >= SCI_VERSION_1_EARLY) {
+ // fastCast only exists for some games between SCI1 early and SCI1 late
+ // Try to detect it by code signature
+ // It's extremely important, that we only enable it for games that actually need it
+ if (detectFastCast()) {
+ _fastCastEnabled = true;
+ }
+ }
+}
+
+// Signature for fastCast detection
+static const uint16 fastCastSignature[] = {
+ SIG_MAGICDWORD,
+ 0x35, 0x00, // ldi 00
+ 0xa1, 84, // sag global[84d]
+ SIG_END
+};
+
+// Fast cast in games:
+
+// SCI1 Early:
+// KQ5 - no fastcast, LSL1 (demo) - no fastcast, Mixed Up Fairy Tales - *has fastcast*, XMas Card 1990 - no fastcast,
+// SQ4Floppy - no fastcast, Mixed Up Mother Goose - no fastcast
+//
+// SCI1 Middle:
+// LSL5 demo - no fastfast, Conquest of the Longbow demo - no fastcast, LSL1 - no fastcast,
+// Astro Chicken II - no fastcast
+//
+// SCI1 Late:
+// Castle of Dr. Brain demo - has fastcast, Castle of Dr. Brain - has fastcast,
+// Conquests of the Longbow - has fastcast, Space Quest 1 EGA - has fastcast,
+// King's Quest 5 multilingual - *NO* fastcast, Police Quest 3 demo - *NO* fastcast,
+// LSL5 multilingual - has fastcast, Police Quest 3 - has fastcast,
+// EcoQuest 1 - has fastcast, Mixed Up Fairy Tales demo - has fastcast,
+// Space Quest 4 multilingual - *NO* fastcast
+//
+// SCI1.1
+// Quest for Glory 3 demo - has fastcast, Police Quest 1 - hast fastcast, Quest for Glory 1 - has fastcast
+// Laura Bow 2 Floppy - has fastcast, Mixed Up Mother Goose - has fastcast, Quest for Glory 3 - has fastcast
+// Island of Dr. Brain - has fastcast, King's Quest 6 - has fastcast, Space Quest 5 - has fastcast
+// Hoyle 4 - has fastcast, Laura Bow 2 CD - has fastcast, Freddy Pharkas CD - has fastcast
+bool GfxAnimate::detectFastCast() {
+ SegManager *segMan = _s->_segMan;
+ const reg_t gameVMObject = g_sci->getGameObject();
+ reg_t gameSuperVMObject = segMan->getObject(gameVMObject)->getSuperClassSelector();
+ uint32 magicDWord = 0; // platform-specific BE/LE for performance
+ int magicDWordOffset = 0;
+
+ if (gameSuperVMObject.isNull()) {
+ gameSuperVMObject = gameVMObject; // Just in case. According to sci.cpp this may happen in KQ5CD, when loading saved games before r54510
+ }
+
+ Script *objectScript = segMan->getScript(gameSuperVMObject.getSegment());
+ byte *scriptData = const_cast<byte *>(objectScript->getBuf(0));
+ uint32 scriptSize = objectScript->getBufSize();
+
+ _scriptPatcher->calculateMagicDWordAndVerify("fast cast detection", fastCastSignature, true, magicDWord, magicDWordOffset);
+
+ // Signature is found for multilingual King's Quest 5 too, but it looks as if the fast cast global is never set
+ // within that game. Which means even though we detect it as having the capability, it's never actually used.
+ // The original multilingual KQ5 interpreter did have this feature disabled.
+ // Sierra probably used latest system scripts and that's why we detect it.
+ if (_scriptPatcher->findSignature(magicDWord, magicDWordOffset, fastCastSignature, "fast cast detection", scriptData, scriptSize) >= 0) {
+ // Signature found, game seems to use fast cast for kAnimate
+ return true;
}
+ return false;
}
void GfxAnimate::disposeLastCast() {
@@ -80,12 +142,14 @@ bool GfxAnimate::invoke(List *list, int argc, reg_t *argv) {
while (curNode) {
curObject = curNode->value;
- if (!_ignoreFastCast) {
+ if (_fastCastEnabled) {
// Check if the game has a fastCast object set
// if we don't abort kAnimate processing, at least in kq5 there will be animation cels drawn into speech boxes.
if (!_s->variables[VAR_GLOBAL][84].isNull()) {
- if (!strcmp(_s->_segMan->getObjectName(_s->variables[VAR_GLOBAL][84]), "fastCast"))
- return false;
+ // This normally points to an object called "fastCast",
+ // but for example in Eco Quest 1 it may also point to an object called "EventHandler" (see bug #5170)
+ // Original SCI only checked, if this global was not 0.
+ return false;
}
}