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-rw-r--r--engines/sci/graphics/controls32.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/sci/graphics/controls32.cpp b/engines/sci/graphics/controls32.cpp
index a877d8c276..faf1d7d1a2 100644
--- a/engines/sci/graphics/controls32.cpp
+++ b/engines/sci/graphics/controls32.cpp
@@ -104,10 +104,7 @@ reg_t GfxControls32::kernelEditText(const reg_t controlObject) {
bool dimmed = readSelectorValue(_segMan, controlObject, SELECTOR(dimmed));
editor.bitmap = _gfxText32->createFontBitmap(width, height, editor.textRect, editor.text, editor.foreColor, editor.backColor, editor.skipColor, editor.fontId, alignment, editor.borderColor, dimmed, true);
} else {
- Common::String title = _segMan->getString(titleObject);
- int16 titleBackColor = readSelectorValue(_segMan, controlObject, SELECTOR(titleBack));
- int16 titleForeColor = readSelectorValue(_segMan, controlObject, SELECTOR(titleFore));
- editor.bitmap = _gfxText32->createTitledBitmap(width, height, editor.textRect, editor.text, editor.foreColor, editor.backColor, editor.skipColor, editor.fontId, alignment, editor.borderColor, title, titleForeColor, titleBackColor, titleFontId, true);
+ error("Titled bitmaps are not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!");
}
}