diff options
Diffstat (limited to 'engines/sci/graphics/cursor.cpp')
-rw-r--r-- | engines/sci/graphics/cursor.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index d4d7dcfd4f..ec49a38814 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "common/config-manager.h" @@ -255,10 +252,10 @@ void GfxCursor::setPosition(Common::Point pos) { // Some games display a new menu, set mouse position somewhere within and // expect it to be in there. This is fine for a real mouse, but on wii using // wii-mote or touch interfaces this won't work. In fact on those platforms - // the menus will close immediately because of that behaviour. + // the menus will close immediately because of that behavior. // We identify those cases and set a reaction-rect. If the mouse it outside // of that rect, we won't report the position back to the scripts. - // As soon as the mouse was inside once, we will revert to normal behaviour + // As soon as the mouse was inside once, we will revert to normal behavior // Currently this code is enabled for all platforms, especially because we can't // differentiate between e.g. Windows used via mouse and Windows used via touchscreen // The workaround won't hurt real-mouse platforms |