diff options
Diffstat (limited to 'engines/sci/graphics/cursor.h')
-rw-r--r-- | engines/sci/graphics/cursor.h | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/sci/graphics/cursor.h b/engines/sci/graphics/cursor.h index 25109b3920..ac928f50bb 100644 --- a/engines/sci/graphics/cursor.h +++ b/engines/sci/graphics/cursor.h @@ -113,13 +113,18 @@ private: bool _isVisible; - // KQ6 Windows has different black and white cursors. If this is - // true (set from the sci_originalkq6wincursors ini setting), then - // we use these, and don't scale them by 2x like the rest of the - // graphics, like SSCI did. These look very ugly, which is why - // they aren't enabled by default. + // KQ6 Windows has different black and white cursors. If this is true (set + // from the windows_cursors ini setting), then we use these and don't scale + // them by 2x like the rest of the graphics, like SSCI did. These look very + // ugly, which is why they aren't enabled by default. bool _useOriginalKQ6WinCursors; + // The CD version of SQ4 contains a complete set of silver mouse cursors. + // If this is true (set from the silver_cursors ini setting), then we use + // these instead and replace the game's gold cursors with their silver + // equivalents. + bool _useSilverSQ4CDCursors; + // Mac versions of games use a remap list to remap their cursors Common::Array<uint16> _macCursorRemap; }; |