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-rw-r--r--engines/sci/graphics/cursor.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/sci/graphics/cursor.h b/engines/sci/graphics/cursor.h
index 25109b3920..ac928f50bb 100644
--- a/engines/sci/graphics/cursor.h
+++ b/engines/sci/graphics/cursor.h
@@ -113,13 +113,18 @@ private:
bool _isVisible;
- // KQ6 Windows has different black and white cursors. If this is
- // true (set from the sci_originalkq6wincursors ini setting), then
- // we use these, and don't scale them by 2x like the rest of the
- // graphics, like SSCI did. These look very ugly, which is why
- // they aren't enabled by default.
+ // KQ6 Windows has different black and white cursors. If this is true (set
+ // from the windows_cursors ini setting), then we use these and don't scale
+ // them by 2x like the rest of the graphics, like SSCI did. These look very
+ // ugly, which is why they aren't enabled by default.
bool _useOriginalKQ6WinCursors;
+ // The CD version of SQ4 contains a complete set of silver mouse cursors.
+ // If this is true (set from the silver_cursors ini setting), then we use
+ // these instead and replace the game's gold cursors with their silver
+ // equivalents.
+ bool _useSilverSQ4CDCursors;
+
// Mac versions of games use a remap list to remap their cursors
Common::Array<uint16> _macCursorRemap;
};