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Diffstat (limited to 'engines/sci/graphics/frameout.cpp')
-rw-r--r--engines/sci/graphics/frameout.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 1decfa03a9..21ffb5f937 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -56,7 +56,7 @@
namespace Sci {
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxScreen *screen, GfxPalette32 *palette, GfxTransitions32 *transitions) :
- _isHiRes(false),
+ _isHiRes(ConfMan.getBool("enable_high_resolution_graphics")),
_palette(palette),
_resMan(resMan),
_screen(screen),
@@ -75,13 +75,9 @@ GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAd
_currentBuffer.setPixels(calloc(1, screen->getDisplayWidth() * screen->getDisplayHeight()));
- // TODO: Make hires detection work uniformly across all SCI engine
- // versions (this flag is normally passed by SCI::MakeGraphicsMgr
- // to the GraphicsMgr constructor depending upon video configuration,
- // so should be handled upstream based on game configuration instead
- // of here)
- if (getSciVersion() >= SCI_VERSION_2_1_EARLY && _resMan->detectHires()) {
- _isHiRes = true;
+ // QFG4 is the only SCI32 game that doesn't have a high-resolution toggle
+ if (g_sci->getGameId() == GID_QFG4) {
+ _isHiRes = false;
}
switch (g_sci->getGameId()) {