diff options
Diffstat (limited to 'engines/sci/graphics/gui.cpp')
-rw-r--r-- | engines/sci/graphics/gui.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/graphics/gui.cpp b/engines/sci/graphics/gui.cpp index e427edd732..df9227b87f 100644 --- a/engines/sci/graphics/gui.cpp +++ b/engines/sci/graphics/gui.cpp @@ -59,7 +59,7 @@ SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCa // then it should init it! _coordAdjuster = new GfxCoordAdjuster16(_ports); g_sci->_gfxCoordAdjuster = _coordAdjuster; - _cursor->init(_coordAdjuster, _s->_event); + _cursor->init(_coordAdjuster, g_sci->getEventManager()); _compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster); g_sci->_gfxCompare = _compare; _transitions = new GfxTransitions(this, _screen, _palette, g_sci->getResMan()->isVGA()); @@ -71,7 +71,7 @@ SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCa _text16 = new GfxText16(g_sci->getResMan(), _cache, _ports, _paint16, _screen); _controls = new GfxControls(_s->_segMan, _ports, _paint16, _text16, _screen); g_sci->_gfxControls = _controls; - _menu = new GfxMenu(_s->_event, _s->_segMan, this, _ports, _paint16, _text16, _screen, _cursor); + _menu = new GfxMenu(g_sci->getEventManager(), _s->_segMan, this, _ports, _paint16, _text16, _screen, _cursor); g_sci->_gfxMenu = _menu; } @@ -123,7 +123,7 @@ reg_t SciGui::portraitLoad(Common::String resourceName) { } void SciGui::portraitShow(Common::String resourceName, Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) { - Portrait *myPortrait = new Portrait(g_sci->getResMan(), _s->_event, this, _screen, _palette, _audio, resourceName); + Portrait *myPortrait = new Portrait(g_sci->getResMan(), g_sci->getEventManager(), this, _screen, _palette, _audio, resourceName); // TODO: cache portraits // adjust given coordinates to curPort (but dont adjust coordinates on upscaledHires_Save_Box and give us hires coordinates // on kDrawCel, yeah this whole stuff makes sense) |