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-rw-r--r--engines/sci/graphics/portrait.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/sci/graphics/portrait.h b/engines/sci/graphics/portrait.h
index dab009bfa1..5053df8b7c 100644
--- a/engines/sci/graphics/portrait.h
+++ b/engines/sci/graphics/portrait.h
@@ -35,6 +35,11 @@ struct PortraitBitmap {
byte *rawBitmap;
};
+/**
+ * This class is used to handle all the hi-res portraits used in the Windows
+ * release of KQ6. These are all in external data files, and handled separately
+ * from the rest of the engine (originally, inside rave.dll)
+ */
class Portrait {
public:
Portrait(ResourceManager *resMan, SciEvent *event, SciGui *gui, Screen *screen, SciPalette *palette, AudioPlayer *audio, Common::String resourceName);
@@ -43,8 +48,10 @@ public:
void setupAudio(uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
void doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
+ Common::String getResourceName() { return _resourceName; }
+
private:
- void init(Common::String resourceName);
+ void init();
void drawBitmap(uint16 bitmapNr);
void bitsShow();
@@ -62,6 +69,8 @@ private:
uint16 _bitmapCount;
PortraitBitmap *_bitmaps;
+ Common::String _resourceName;
+
byte *_fileData;
Common::Point _position;