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Diffstat (limited to 'engines/sci/graphics/ports.cpp')
-rw-r--r--engines/sci/graphics/ports.cpp105
1 files changed, 90 insertions, 15 deletions
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp
index 9268888b6c..2e9128cda6 100644
--- a/engines/sci/graphics/ports.cpp
+++ b/engines/sci/graphics/ports.cpp
@@ -27,7 +27,9 @@
#include "sci/sci.h"
#include "sci/engine/features.h"
+#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
+#include "sci/engine/selector.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/animate.h"
@@ -50,7 +52,10 @@ GfxPorts::GfxPorts(SegManager *segMan, GfxScreen *screen)
}
GfxPorts::~GfxPorts() {
- // TODO: Clear _windowList and delete all stuff in it?
+ // reset frees all windows but _picWind
+ reset();
+ freeWindow(_picWind);
+ delete _wmgrPort;
delete _menuPort;
}
@@ -99,8 +104,15 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
offTop = 0;
break;
case GID_MOTHERGOOSE:
- if (getSciVersion() == SCI_VERSION_1_EARLY)
+ // TODO: if mother goose EGA also uses offTop we can simply remove this check altogether
+ switch (getSciVersion()) {
+ case SCI_VERSION_1_EARLY:
+ case SCI_VERSION_1_1:
offTop = 0;
+ break;
+ default:
+ break;
+ }
break;
case GID_FAIRYTALES:
// Mixed-Up Fairy Tales (& its demo) uses -w 26 0 200 320. If we don't
@@ -128,7 +140,7 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
_wmgrPort->curLeft = 0;
_windowList.push_front(_wmgrPort);
- _picWind = newWindow(Common::Rect(0, offTop, _screen->getWidth(), _screen->getHeight()), 0, 0, SCI_WINDOWMGR_STYLE_TRANSPARENT | SCI_WINDOWMGR_STYLE_NOFRAME, 0, true);
+ _picWind = addWindow(Common::Rect(0, offTop, _screen->getWidth(), _screen->getHeight()), 0, 0, SCI_WINDOWMGR_STYLE_TRANSPARENT | SCI_WINDOWMGR_STYLE_NOFRAME, 0, true);
// For SCI0 games till kq4 (.502 - not including) we set _picWind top to offTop instead
// Because of the menu/status bar
if (g_sci->_features->usesOldGfxFunctions())
@@ -137,6 +149,30 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
kernelInitPriorityBands();
}
+// Removes any windows from windowList
+// is used when restoring/restarting the game
+// Sierra SCI actually saved the whole windowList, it seems we don't need to do this at all
+// but in some games there are still windows active when restoring. Leaving those windows open
+// would create all sorts of issues, that's why we remove them
+void GfxPorts::reset() {
+ PortList::iterator it = _windowList.begin();
+ const PortList::iterator end = _windowList.end();
+
+ setPort(_picWind);
+
+ while (it != end) {
+ Port *pPort = *it;
+ if (pPort->id > 2) {
+ // found a window beyond _picWind
+ freeWindow((Window *)pPort);
+ }
+ it++;
+ }
+ _windowList.clear();
+ _windowList.push_front(_wmgrPort);
+ _windowList.push_back(_picWind);
+}
+
void GfxPorts::kernelSetActive(uint16 portId) {
switch (portId) {
case 0:
@@ -145,8 +181,13 @@ void GfxPorts::kernelSetActive(uint16 portId) {
case 0xFFFF:
setPort(_menuPort);
break;
- default:
- setPort(getPortById(portId));
+ default: {
+ Port *newPort = getPortById(portId);
+ if (newPort)
+ setPort(newPort);
+ else
+ error("GfxPorts::kernelSetActive was requested to set invalid port id %d", portId);
+ }
};
}
@@ -172,9 +213,9 @@ reg_t GfxPorts::kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uin
Window *wnd = NULL;
if (restoreRect.bottom != 0 && restoreRect.right != 0)
- wnd = newWindow(dims, &restoreRect, title, style, priority, false);
+ wnd = addWindow(dims, &restoreRect, title, style, priority, false);
else
- wnd = newWindow(dims, NULL, title, style, priority, false);
+ wnd = addWindow(dims, NULL, title, style, priority, false);
wnd->penClr = colorPen;
wnd->backClr = colorBack;
drawWindow(wnd);
@@ -184,7 +225,36 @@ reg_t GfxPorts::kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uin
void GfxPorts::kernelDisposeWindow(uint16 windowId, bool reanimate) {
Window *wnd = (Window *)getPortById(windowId);
- disposeWindow(wnd, reanimate);
+ if (wnd)
+ removeWindow(wnd, reanimate);
+ else
+ error("GfxPorts::kernelDisposeWindow: Request to dispose invalid port id %d", windowId);
+
+ if ((g_sci->getGameId() == GID_HOYLE4) && (!g_sci->isDemo())) {
+ // WORKAROUND: hoyle 4 has a broken User::handleEvent implementation
+ // first of all iconbar is always set and always gets called with
+ // events checking if event got claimed got removed inside that code
+ // and it will call handleEvent on gameObj afterwards. Iconbar windows
+ // are handled inside iconbar as well including disposing
+ // e.g. iconOK::doit, script 14) and claimed isn't even set. gameObj
+ // handleEvent calling will result in coordinate adjust with a now
+ // invalid port.
+ // We fix this by adjusting the port variable to be global
+ // again when hoyle4 is disposing windows.
+ // This worked because sierra sci leaves old port data, so the pointer
+ // was still valid for a short period of time
+ // TODO: maybe this could get implemented as script patch somehow
+ // although this could get quite tricky to implement (script 996)
+ // IconBar::handleEvent (script 937)
+ // maybe inside export 8 of script 0, which is called by iconOK
+ // and iconReplay
+ // or inside GameControls::hide (script 978) which is called to
+ // actually remove the window
+ reg_t eventObject = _segMan->findObjectByName("uEvt");
+ if (!eventObject.isNull()) {
+ writeSelectorValue(_segMan, eventObject, SELECTOR(port), 0);
+ }
+ }
}
int16 GfxPorts::isFrontWindow(Window *pWnd) {
@@ -221,7 +291,7 @@ void GfxPorts::endUpdate(Window *wnd) {
setPort(oldPort);
}
-Window *GfxPorts::newWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw) {
+Window *GfxPorts::addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw) {
// Find an unused window/port id
uint id = 1;
while (id < _windowsById.size() && _windowsById[id]) {
@@ -371,7 +441,7 @@ void GfxPorts::drawWindow(Window *pWnd) {
setPort(oldport);
}
-void GfxPorts::disposeWindow(Window *pWnd, bool reanimate) {
+void GfxPorts::removeWindow(Window *pWnd, bool reanimate) {
setPort(_wmgrPort);
_paint16->bitsRestore(pWnd->hSaved1);
_paint16->bitsRestore(pWnd->hSaved2);
@@ -381,6 +451,15 @@ void GfxPorts::disposeWindow(Window *pWnd, bool reanimate) {
_paint16->kernelGraphRedrawBox(pWnd->restoreRect);
_windowList.remove(pWnd);
setPort(_windowList.back());
+ _windowsById[pWnd->id] = NULL;
+ delete pWnd;
+}
+
+void GfxPorts::freeWindow(Window *pWnd) {
+ if (!pWnd->hSaved1.isNull())
+ _segMan->freeHunkEntry(pWnd->hSaved1);
+ if (!pWnd->hSaved2.isNull())
+ _segMan->freeHunkEntry(pWnd->hSaved1);
_windowsById[pWnd->id] = 0;
delete pWnd;
}
@@ -401,13 +480,9 @@ void GfxPorts::updateWindow(Window *wnd) {
}
Port *GfxPorts::getPortById(uint16 id) {
- if (id > _windowsById.size())
- error("getPortById() received invalid id");
- return _windowsById[id];
+ return (id < _windowsById.size()) ? _windowsById[id] : NULL;
}
-
-
Port *GfxPorts::setPort(Port *newPort) {
Port *oldPort = _curPort;
_curPort = newPort;