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Diffstat (limited to 'engines/sci/graphics/screen.cpp')
-rw-r--r-- | engines/sci/graphics/screen.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index 07ee3c4639..6d9cd0cbd8 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -58,9 +58,8 @@ Screen::Screen(ResourceManager *resMan, int16 width, int16 height, bool upscaled _picNotValidSci11 = 0; _unditherState = true; - if (_resMan->isVGA() || (_resMan->getViewType() == kViewAmiga)) { - // It's not 100% accurate to set white to be 255 for amiga games - // The problem is: there are 16-color and 32-color amiga games, so we would need to jump around + if (_resMan->isVGA() || (_resMan->isAmiga32color())) { + // It's not 100% accurate to set white to be 255 for amiga 32-color games // 255 is defined as white in our sci at all times, so it doesnt matter _colorWhite = 255; if (getSciVersion() >= SCI_VERSION_1_1) |