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-rw-r--r--engines/sci/graphics/screen.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 07ee3c4639..6d9cd0cbd8 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -58,9 +58,8 @@ Screen::Screen(ResourceManager *resMan, int16 width, int16 height, bool upscaled
_picNotValidSci11 = 0;
_unditherState = true;
- if (_resMan->isVGA() || (_resMan->getViewType() == kViewAmiga)) {
- // It's not 100% accurate to set white to be 255 for amiga games
- // The problem is: there are 16-color and 32-color amiga games, so we would need to jump around
+ if (_resMan->isVGA() || (_resMan->isAmiga32color())) {
+ // It's not 100% accurate to set white to be 255 for amiga 32-color games
// 255 is defined as white in our sci at all times, so it doesnt matter
_colorWhite = 255;
if (getSciVersion() >= SCI_VERSION_1_1)