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-rw-r--r--engines/sci/graphics/screen.h95
1 files changed, 83 insertions, 12 deletions
diff --git a/engines/sci/graphics/screen.h b/engines/sci/graphics/screen.h
index e266a4ed16..1c946ef02f 100644
--- a/engines/sci/graphics/screen.h
+++ b/engines/sci/graphics/screen.h
@@ -69,11 +69,14 @@ public:
uint16 getWidth() { return _width; }
uint16 getHeight() { return _height; }
+ uint16 getScriptWidth() { return _scriptWidth; }
+ uint16 getScriptHeight() { return _scriptHeight; }
uint16 getDisplayWidth() { return _displayWidth; }
uint16 getDisplayHeight() { return _displayHeight; }
byte getColorWhite() { return _colorWhite; }
byte getColorDefaultVectorData() { return _colorDefaultVectorData; }
+ void clearForRestoreGame();
void copyToScreen();
void copyFromScreen(byte *buffer);
void kernelSyncWithFramebuffer();
@@ -81,11 +84,51 @@ public:
void copyDisplayRectToScreen(const Common::Rect &rect);
void copyRectToScreen(const Common::Rect &rect, int16 x, int16 y);
+ // calls to code pointers
+ void inline vectorAdjustCoordinate (int16 *x, int16 *y) {
+ (this->*_vectorAdjustCoordinatePtr)(x, y);
+ }
+ void inline vectorAdjustLineCoordinates (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control) {
+ (this->*_vectorAdjustLineCoordinatesPtr)(left, top, right, bottom, drawMask, color, priority, control);
+ }
+ byte inline vectorIsFillMatch (int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA) {
+ return (this->*_vectorIsFillMatchPtr)(x, y, screenMask, t_color, t_pri, t_con, isEGA);
+ }
+ void inline vectorPutPixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
+ (this->*_vectorPutPixelPtr)(x, y, drawMask, color, priority, control);
+ }
+ void inline vectorPutLinePixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
+ (this->*_vectorPutLinePixelPtr)(x, y, drawMask, color, priority, control);
+ }
+ byte inline vectorGetVisual(int16 x, int16 y) {
+ return (this->*_vectorGetPixelPtr)(_visualScreen, x, y);
+ }
+ byte inline vectorGetPriority(int16 x, int16 y) {
+ return (this->*_vectorGetPixelPtr)(_priorityScreen, x, y);
+ }
+ byte inline vectorGetControl(int16 x, int16 y) {
+ return (this->*_vectorGetPixelPtr)(_controlScreen, x, y);
+ }
+
+
+ void inline putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
+ (this->*_putPixelPtr)(x, y, drawMask, color, priority, control);
+ }
+
+ byte inline getVisual(int16 x, int16 y) {
+ return (this->*_getPixelPtr)(_visualScreen, x, y);
+ }
+ byte inline getPriority(int16 x, int16 y) {
+ return (this->*_getPixelPtr)(_priorityScreen, x, y);
+ }
+ byte inline getControl(int16 x, int16 y) {
+ return (this->*_getPixelPtr)(_controlScreen, x, y);
+ }
+
byte getDrawingMask(byte color, byte prio, byte control);
- void putPixel(int x, int y, byte drawMask, byte color, byte prio, byte control);
- void putFontPixel(int startingY, int x, int y, byte color);
- void putPixelOnDisplay(int x, int y, byte color);
- void putScaledPixelOnDisplay(int x, int y, byte color);
+ //void putPixel(int16 x, int16 y, byte drawMask, byte color, byte prio, byte control);
+ void putFontPixel(int16 startingY, int16 x, int16 y, byte color);
+ void putPixelOnDisplay(int16 x, int16 y, byte color);
void drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte prio, byte control);
void drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) {
drawLine(Common::Point(left, top), Common::Point(right, bottom), color, prio, control);
@@ -101,10 +144,6 @@ public:
void enableUndithering(bool flag);
void putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color);
- byte getVisual(int x, int y);
- byte getPriority(int x, int y);
- byte getControl(int x, int y);
- byte isFillMatch(int16 x, int16 y, byte drawMask, byte t_color, byte t_pri, byte t_con, bool isEGA);
int bitsGetDataSize(Common::Rect rect, byte mask);
void bitsSave(Common::Rect rect, byte mask, byte *memoryPtr);
@@ -135,9 +174,10 @@ public:
private:
uint16 _width;
- uint16 _pitch;
uint16 _height;
uint _pixels;
+ uint16 _scriptWidth;
+ uint16 _scriptHeight;
uint16 _displayWidth;
uint16 _displayHeight;
uint _displayPixels;
@@ -190,8 +230,8 @@ private:
* This here holds a translation for vertical+horizontal coordinates between native
* (visual) and actual (display) screen.
*/
- int _upscaledHeightMapping[SCI_SCREEN_UPSCALEDMAXHEIGHT + 1];
- int _upscaledWidthMapping[SCI_SCREEN_UPSCALEDMAXWIDTH + 1];
+ int16 _upscaledHeightMapping[SCI_SCREEN_UPSCALEDMAXHEIGHT + 1];
+ int16 _upscaledWidthMapping[SCI_SCREEN_UPSCALEDMAXWIDTH + 1];
/**
* This defines whether or not the font we're drawing is already scaled
@@ -199,7 +239,38 @@ private:
*/
bool _fontIsUpscaled;
- uint16 getLowResScreenHeight();
+ // dynamic code
+ void (GfxScreen::*_vectorAdjustCoordinatePtr) (int16 *x, int16 *y);
+ void vectorAdjustCoordinateNOP (int16 *x, int16 *y);
+ void vectorAdjustCoordinate480x300Mac (int16 *x, int16 *y);
+
+ void (GfxScreen::*_vectorAdjustLineCoordinatesPtr) (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control);
+ void vectorAdjustLineCoordinatesNOP (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control);
+ void vectorAdjustLineCoordinates480x300Mac (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control);
+
+ byte (GfxScreen::*_vectorIsFillMatchPtr) (int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA);
+ byte vectorIsFillMatchNormal (int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA);
+ byte vectorIsFillMatch480x300Mac (int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA);
+
+ void (GfxScreen::*_vectorPutPixelPtr) (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
+ void vectorPutPixel480x300Mac (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
+
+ void (GfxScreen::*_vectorPutLinePixelPtr) (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
+ void vectorPutLinePixel480x300Mac (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
+
+ byte (GfxScreen::*_vectorGetPixelPtr) (byte *screen, int16 x, int16 y);
+
+ void (GfxScreen::*_putPixelPtr) (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
+ void putPixelNormal (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
+ void putPixelDisplayUpscaled (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
+ void putPixelAllUpscaled (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
+
+ byte (GfxScreen::*_getPixelPtr) (byte *screen, int16 x, int16 y);
+ byte getPixelNormal (byte *screen, int16 x, int16 y);
+ byte getPixelUpscaled (byte *screen, int16 x, int16 y);
+
+ // pixel helper
+ void putScaledPixelOnScreen(byte *screen, int16 x, int16 y, byte color);
};
} // End of namespace Sci