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path: root/engines/sci/graphics/screen_item32.cpp
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Diffstat (limited to 'engines/sci/graphics/screen_item32.cpp')
-rw-r--r--engines/sci/graphics/screen_item32.cpp29
1 files changed, 13 insertions, 16 deletions
diff --git a/engines/sci/graphics/screen_item32.cpp b/engines/sci/graphics/screen_item32.cpp
index 0bbb056071..a07dacee83 100644
--- a/engines/sci/graphics/screen_item32.cpp
+++ b/engines/sci/graphics/screen_item32.cpp
@@ -256,7 +256,7 @@ void ScreenItem::calcRects(const Plane &plane) {
if (_useInsetRect) {
Ratio celScriptXRatio(_celObj->_scaledWidth, scriptWidth);
Ratio celScriptYRatio(_celObj->_scaledHeight, scriptHeight);
- mulru(_screenItemRect, celScriptXRatio, celScriptYRatio);
+ mulru(_screenItemRect, celScriptXRatio, celScriptYRatio, 0);
if (_screenItemRect.intersects(celRect)) {
_screenItemRect.clip(celRect);
@@ -273,7 +273,7 @@ void ScreenItem::calcRects(const Plane &plane) {
}
if (!newRatioX.isOne() || !newRatioY.isOne()) {
- mulru(_screenItemRect, newRatioX, newRatioY);
+ mulinc(_screenItemRect, newRatioX, newRatioY);
displaceX = (displaceX * newRatioX).toInt();
displaceY = (displaceY * newRatioY).toInt();
}
@@ -284,7 +284,7 @@ void ScreenItem::calcRects(const Plane &plane) {
displaceX = (displaceX * celXRatio).toInt();
displaceY = (displaceY * celYRatio).toInt();
- mulru(_screenItemRect, celXRatio, celYRatio);
+ mulinc(_screenItemRect, celXRatio, celYRatio);
if (/* TODO: dword_C6288 */ false && _celInfo.type == kCelTypePic) {
_scaledPosition.x = _position.x;
@@ -300,18 +300,16 @@ void ScreenItem::calcRects(const Plane &plane) {
Common::Rect temp(_insetRect);
if (!newRatioX.isOne()) {
- mulru(temp, newRatioX, Ratio());
+ mulinc(temp, newRatioX, Ratio());
}
- mulru(temp, celXRatio, Ratio());
+ mulinc(temp, celXRatio, Ratio());
CelObjPic *celObjPic = dynamic_cast<CelObjPic *>(_celObj);
-
temp.translate(celObjPic->_relativePosition.x * screenWidth / scriptWidth - displaceX, 0);
- // TODO: This is weird, and probably wrong calculation of widths
- // due to BR-inclusion
- int deltaX = plane._planeRect.right - plane._planeRect.left + 1 - temp.right - 1 - temp.left;
+ // TODO: This is weird.
+ int deltaX = plane._planeRect.width() - temp.right - 1 - temp.left;
_scaledPosition.x += deltaX;
_screenItemRect.translate(deltaX, 0);
@@ -330,9 +328,9 @@ void ScreenItem::calcRects(const Plane &plane) {
}
if (!newRatioX.isOne() || !newRatioY.isOne()) {
- mulru(_screenItemRect, newRatioX, newRatioY);
+ mulinc(_screenItemRect, newRatioX, newRatioY);
// TODO: This was in the original code, baked into the
- // multiplication though it is not immediately clear
+ // multiplication though it is not immediately clear
// why this is the only one that reduces the BR corner
_screenItemRect.right -= 1;
_screenItemRect.bottom -= 1;
@@ -346,16 +344,15 @@ void ScreenItem::calcRects(const Plane &plane) {
Common::Rect temp(_insetRect);
if (!newRatioX.isOne()) {
- mulru(temp, newRatioX, Ratio());
+ mulinc(temp, newRatioX, Ratio());
temp.right -= 1;
}
CelObjPic *celObjPic = dynamic_cast<CelObjPic *>(_celObj);
temp.translate(celObjPic->_relativePosition.x - (displaceX * newRatioX).toInt(), celObjPic->_relativePosition.y - (_celObj->_displace.y * newRatioY).toInt());
- // TODO: This is weird, and probably wrong calculation of widths
- // due to BR-inclusion
- int deltaX = plane._gameRect.right - plane._gameRect.left + 1 - temp.right - 1 - temp.left;
+ // TODO: This is weird.
+ int deltaX = plane._gameRect.width() - temp.right - 1 - temp.left;
_scaledPosition.x += deltaX;
_screenItemRect.translate(deltaX, 0);
@@ -369,7 +366,7 @@ void ScreenItem::calcRects(const Plane &plane) {
Ratio celXRatio(screenWidth, _celObj->_scaledWidth);
Ratio celYRatio(screenHeight, _celObj->_scaledHeight);
mulru(_scaledPosition, celXRatio, celYRatio);
- mulru(_screenItemRect, celXRatio, celYRatio);
+ mulru(_screenItemRect, celXRatio, celYRatio, 1);
}
_ratioX = newRatioX * Ratio(screenWidth, _celObj->_scaledWidth);