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Diffstat (limited to 'engines/sci/graphics/text32.cpp')
| -rw-r--r-- | engines/sci/graphics/text32.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp new file mode 100644 index 0000000000..21372f1502 --- /dev/null +++ b/engines/sci/graphics/text32.cpp @@ -0,0 +1,238 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/sci/graphics/text16.cpp $ + * $Id: text16.cpp 55178 2011-01-08 23:16:44Z thebluegr $ + * + */ + +#include "common/util.h" +#include "common/stack.h" +#include "graphics/primitives.h" + +#include "sci/sci.h" +#include "sci/engine/kernel.h" +#include "sci/engine/selector.h" +#include "sci/engine/state.h" +#include "sci/graphics/cache.h" +#include "sci/graphics/font.h" +#include "sci/graphics/screen.h" +#include "sci/graphics/text32.h" + +namespace Sci { + +GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen) + : _segMan(segMan), _cache(fonts), _screen(screen) { +} + +GfxText32::~GfxText32() { + purgeCache(); +} + +void GfxText32::purgeCache() { + for (TextCache::iterator cacheIterator = _textCache.begin(); cacheIterator != _textCache.end(); cacheIterator++) { + delete[] cacheIterator->_value->surface; + delete cacheIterator->_value; + cacheIterator->_value = 0; + } + + _textCache.clear(); +} + +void GfxText32::createTextBitmap(reg_t textObject) { + if (_textCache.size() >= MAX_CACHED_TEXTS) + purgeCache(); + + uint32 textId = (textObject.segment << 16) | textObject.offset; + + if (_textCache.contains(textId)) { + // Delete the old entry + TextEntry *oldEntry = _textCache[textId]; + delete[] oldEntry->surface; + delete oldEntry; + _textCache.erase(textId); + } + + _textCache[textId] = createTextEntry(textObject); +} + +// TODO: Finish this! +void GfxText32::drawTextBitmap(reg_t textObject, uint16 textX, uint16 textY, uint16 w) { + uint32 textId = (textObject.segment << 16) | textObject.offset; + + if (!_textCache.contains(textId)) + createTextBitmap(textObject); + + TextEntry *entry = _textCache[textId]; + + // This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap + // TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap) + GfxFont *font = _cache->getFont(readSelectorValue(_segMan, textObject, SELECTOR(font))); + bool dimmed = readSelectorValue(_segMan,textObject, SELECTOR(dimmed)); + uint16 foreColor = readSelectorValue(_segMan, textObject, SELECTOR(fore)); + + const char *txt = entry->text.c_str(); + int16 charCount; + + while (*txt) { + charCount = GetLongest(txt, w, font); + if (charCount == 0) + break; + + uint16 curX = textX; + + for (int i = 0; i < charCount; i++) { + unsigned char curChar = txt[i]; + font->draw(curChar, textY, curX, foreColor, dimmed); + curX += font->getCharWidth(curChar); + } + + textY += font->getHeight(); + txt += charCount; + while (*txt == ' ') + txt++; // skip over breaking spaces + } + + // TODO: The "SCI2" way of font drawing. Currently buggy + /* + for (int x = textX; x < entry->width; x++) { + for (int y = textY; y < entry->height; y++) { + byte pixel = entry->surface[y * entry->width + x]; + if (pixel) + _screen->putPixel(x, y, 1, pixel, 0, 0); + } + } + */ +} + +TextEntry *GfxText32::getTextEntry(reg_t textObject) { + uint32 textId = (textObject.segment << 16) | textObject.offset; + + if (!_textCache.contains(textId)) + createTextBitmap(textObject); + + return _textCache[textId]; +} + +// TODO: Finish this! Currently buggy. +TextEntry *GfxText32::createTextEntry(reg_t textObject) { + reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text)); + + // The object in the text selector of the item can be either a raw string + // or a Str object. In the latter case, we need to access the object's data + // selector to get the raw string. + if (_segMan->isHeapObject(stringObject)) + stringObject = readSelector(_segMan, stringObject, SELECTOR(data)); + + const char *text = _segMan->getString(stringObject).c_str(); + GfxFont *font = _cache->getFont(readSelectorValue(_segMan, textObject, SELECTOR(font))); + bool dimmed = readSelectorValue(_segMan, textObject, SELECTOR(dimmed)); + uint16 foreColor = readSelectorValue(_segMan, textObject, SELECTOR(fore)); + uint16 x = readSelectorValue(_segMan, textObject, SELECTOR(x)); + uint16 y = readSelectorValue(_segMan, textObject, SELECTOR(y)); + + // Now get the bounding box from the associated plane + reg_t planeObject = readSelector(_segMan, textObject, SELECTOR(plane)); + Common::Rect planeRect; + if (!planeObject.isNull()) { + planeRect.top = readSelectorValue(_segMan, planeObject, SELECTOR(top)); + planeRect.left = readSelectorValue(_segMan, planeObject, SELECTOR(left)); + planeRect.bottom = readSelectorValue(_segMan, planeObject, SELECTOR(bottom)) + 1; + planeRect.right = readSelectorValue(_segMan, planeObject, SELECTOR(right)) + 1; + } else { + planeRect.top = 0; + planeRect.left = 0; + planeRect.bottom = _screen->getHeight(); + planeRect.right = _screen->getWidth(); + } + + TextEntry *newEntry = new TextEntry(); + newEntry->object = stringObject; + newEntry->x = x; + newEntry->y = y; + newEntry->width = planeRect.width(); + newEntry->height = planeRect.height(); + newEntry->surface = new byte[newEntry->width * newEntry->height]; + memset(newEntry->surface, 0, newEntry->width * newEntry->height); + newEntry->text = _segMan->getString(stringObject); + + int16 maxTextWidth, charCount; + uint16 curX = 0, curY = 0; + + maxTextWidth = 0; + while (*text) { + charCount = GetLongest(text, planeRect.width(), font); + if (charCount == 0) + break; + + for (int i = 0; i < charCount; i++) { + unsigned char curChar = text[i]; + font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, newEntry->surface, newEntry->width, newEntry->height); + curX += font->getCharWidth(curChar); + } + + curY += font->getHeight(); + text += charCount; + while (*text == ' ') + text++; // skip over breaking spaces + } + + return newEntry; +} + +int16 GfxText32::GetLongest(const char *text, int16 maxWidth, GfxFont *font) { + uint16 curChar = 0; + int16 maxChars = 0, curCharCount = 0; + uint16 width = 0; + + while (width <= maxWidth) { + curChar = (*(const byte *)text++); + + switch (curChar) { + // We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit + // which means, we split text like + // 'Mature, experienced software analyst available.' 0xD 0xA + // 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2) + // and 0xA '-------' 0xA (which is the official sierra subtitle separator) + // Sierra did it the same way. + case 0xD: + // Check, if 0xA is following, if so include it as well + if ((*(const unsigned char *)text) == 0xA) + curCharCount++; + // it's meant to pass through here + case 0xA: + curCharCount++; + // and it's also meant to pass through here + case 0: + return curCharCount; + case ' ': + maxChars = curCharCount; // return count up to (but not including) breaking space + break; + } + if (width + font->getCharWidth(curChar) > maxWidth) + break; + width += font->getCharWidth(curChar); + curCharCount++; + } + + return maxChars; +} + +} // End of namespace Sci |
