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-rw-r--r--engines/sci/graphics/frameout.cpp2
-rw-r--r--engines/sci/graphics/frameout.h2
-rw-r--r--engines/sci/graphics/screen.cpp6
3 files changed, 5 insertions, 5 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 7fc92a829d..434c5a0fec 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -80,7 +80,7 @@ GfxFrameout::GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitio
} else {
_currentBuffer.create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
- initGraphics(_currentBuffer.w, _currentBuffer.h, _isHiRes);
+ initGraphics(_currentBuffer.w, _currentBuffer.h);
switch (g_sci->getGameId()) {
case GID_HOYLE5:
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index 55ba631cb7..eddf88f523 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -207,7 +207,7 @@ public:
* Resets the pixel format of the hardware surface to the given format.
*/
void setPixelFormat(const Graphics::PixelFormat &format) const {
- initGraphics(_currentBuffer.w, _currentBuffer.h, _isHiRes, &format);
+ initGraphics(_currentBuffer.w, _currentBuffer.h, &format);
}
/**
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 1af36677b3..b9cef360dc 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -179,13 +179,13 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
// We add 2 to the height of the icon bar to add a buffer between the screen and the
// icon bar (as did the original interpreter).
if (g_sci->getGameId() == GID_KQ6)
- initGraphics(_displayWidth, _displayHeight + 26 + 2, _displayWidth > 320);
+ initGraphics(_displayWidth, _displayHeight + 26 + 2);
else if (g_sci->getGameId() == GID_FREDDYPHARKAS)
- initGraphics(_displayWidth, _displayHeight + 28 + 2, _displayWidth > 320);
+ initGraphics(_displayWidth, _displayHeight + 28 + 2);
else
error("Unknown SCI1.1 Mac game");
} else
- initGraphics(_displayWidth, _displayHeight, _displayWidth > 320);
+ initGraphics(_displayWidth, _displayHeight);
}
GfxScreen::~GfxScreen() {