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-rw-r--r--engines/sci/graphics/paint16.cpp19
-rw-r--r--engines/sci/graphics/portrait.cpp63
-rw-r--r--engines/sci/graphics/screen.cpp17
-rw-r--r--engines/sci/graphics/screen.h1
-rw-r--r--engines/sci/graphics/transitions.cpp62
-rw-r--r--engines/sci/graphics/transitions.h1
6 files changed, 120 insertions, 43 deletions
diff --git a/engines/sci/graphics/paint16.cpp b/engines/sci/graphics/paint16.cpp
index f80703e14d..6004e9ce7a 100644
--- a/engines/sci/graphics/paint16.cpp
+++ b/engines/sci/graphics/paint16.cpp
@@ -471,9 +471,6 @@ void GfxPaint16::kernelGraphRedrawBox(Common::Rect rect) {
#define SCI_DISPLAY_WIDTH 106
#define SCI_DISPLAY_SAVEUNDER 107
#define SCI_DISPLAY_RESTOREUNDER 108
-#define SCI_DISPLAY_DUMMY1 114
-#define SCI_DISPLAY_DUMMY2 115
-#define SCI_DISPLAY_DUMMY3 117
#define SCI_DISPLAY_DONTSHOWBITS 121
reg_t GfxPaint16::kernelDisplay(const char *text, uint16 languageSplitter, int argc, reg_t *argv) {
@@ -543,22 +540,6 @@ reg_t GfxPaint16::kernelDisplay(const char *text, uint16 languageSplitter, int a
bRedraw = 0;
break;
- // The following three dummy calls are not supported by the Sierra SCI
- // interpreter, but are erroneously called in some game scripts.
- case SCI_DISPLAY_DUMMY1: // Longbow demo (all rooms) and QFG1 EGA demo (room 11)
- case SCI_DISPLAY_DUMMY2: // Longbow demo (all rooms)
- case SCI_DISPLAY_DUMMY3: // QFG1 EGA demo (room 11) and PQ2 (room 23)
- if (!(g_sci->getGameId() == GID_LONGBOW && g_sci->isDemo()) &&
- !(g_sci->getGameId() == GID_QFG1 && g_sci->isDemo()) &&
- !(g_sci->getGameId() == GID_PQ2))
- error("Unknown kDisplay argument %d", displayArg.getOffset());
-
- if (displayArg.getOffset() == SCI_DISPLAY_DUMMY2) {
- if (!argc)
- error("No parameter left for kDisplay(115)");
- argc--; argv++;
- }
- break;
default:
SciTrackOriginReply originReply;
SciWorkaroundSolution solution = trackOriginAndFindWorkaround(0, kDisplay_workarounds, &originReply);
diff --git a/engines/sci/graphics/portrait.cpp b/engines/sci/graphics/portrait.cpp
index 668de616fb..cb425f3be9 100644
--- a/engines/sci/graphics/portrait.cpp
+++ b/engines/sci/graphics/portrait.cpp
@@ -57,13 +57,39 @@ void Portrait::init() {
// 4 bytes paletteSize (base 1)
// -> 17 bytes
// paletteSize bytes paletteData
- // 14 bytes bitmap header
- // -> 4 bytes unknown
- // -> 2 bytes height
- // -> 2 bytes width
- // -> 6 bytes unknown
- // height * width bitmap data
- // another animation count times bitmap header and data
+ //
+ // bitmap-data follows, total of [animation count]
+ // 14 bytes bitmap header
+ // -> 4 bytes unknown
+ // -> 2 bytes height
+ // -> 2 bytes width
+ // -> 6 bytes unknown
+ // height * width bitmap data
+ //
+ // 4 bytes offset table size (may be larger than the actual known entries?!)
+ // 14 bytes all zeroes (dummy entry?!)
+ //
+ // 14 bytes for each entry
+ // -> 2 bytes displace X
+ // -> 2 bytes displace Y
+ // -> 2 bytes height (again)
+ // -> 2 bytes width (again)
+ // -> 6 bytes unknown (normally 01 00 00 00 00 00 for delta bitmaps, 00 00 00 00 00 00 for first bitmap)
+ // random data may be used as filler
+ //
+ // 4 bytes lip sync id table size (is [lip sync id count] * 4, should be 0x2E0 for all actors)
+ // 4 bytes per lip sync id
+ // -> 1 byte length of ID
+ // -> 3 bytes actual ID
+ //
+ // 4 bytes lip sync id data table size (seems to be the same for all actors, always 0x220 in size)
+ // 1 byte animation number or 0xFF as terminator
+ // 1 byte delay, if last byte was not terminator
+ // one array for every lip sync id
+ //
+ // 4 bytes appended, seem to be random
+ // 9E11120E for alex
+ // 9E9E9E9E for vizier
int32 fileSize = 0;
Common::SeekableReadStream *file =
SearchMan.createReadStreamForMember("actors/" + _resourceName + ".bin");
@@ -202,8 +228,9 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
if (raveResource->size < 4000) {
memcpy(debugPrint, raveResource->data, raveResource->size);
debugPrint[raveResource->size] = 0; // set terminating NUL
+ debug("kPortrait: using actor %s", _resourceName.c_str());
debug("kPortrait (noun %d, verb %d, cond %d, seq %d)", noun, verb, cond, seq);
- debug("kPortrait: %s", debugPrint);
+ debug("kPortrait: rave data is '%s'", debugPrint);
}
#endif
@@ -273,6 +300,14 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
raveLipSyncData = NULL;
}
+#ifdef DEBUG_PORTRAIT
+ if (raveID & 0x0ff) {
+ debug("kPortrait: rave '%c%c' after %d ticks", raveID >> 8, raveID & 0x0ff, raveTicks);
+ } else if (raveID) {
+ debug("kPortrait: rave '%c' after %d ticks", raveID >> 8, raveTicks);
+ }
+#endif
+
timerPosition += raveTicks;
// Wait till syncTime passed, then show specific animation bitmap
@@ -282,7 +317,8 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
curEvent = _event->getSciEvent(SCI_EVENT_ANY);
if (curEvent.type == SCI_EVENT_MOUSE_PRESS ||
(curEvent.type == SCI_EVENT_KEYBOARD && curEvent.data == SCI_KEY_ESC) ||
- g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame)
+ g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame ||
+ g_sci->getEngineState()->_delayedRestoreGame)
userAbort = true;
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
@@ -295,6 +331,8 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
timerPositionWithin = timerPosition;
raveLipSyncTicks = *raveLipSyncData++;
while ( (raveLipSyncData < _lipSyncDataOffsetTableEnd) && (raveLipSyncTicks != 0xFF) ) {
+ if (raveLipSyncTicks)
+ raveLipSyncTicks--; // 1 -> wait 0 ticks, 2 -> wait 1 tick, etc.
timerPositionWithin += raveLipSyncTicks;
do {
@@ -308,6 +346,13 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
} while ((curPosition != -1) && (curPosition < timerPositionWithin) && (!userAbort));
raveLipSyncBitmapNr = *raveLipSyncData++;
+#ifdef DEBUG_PORTRAIT
+ if (!raveLipSyncTicks) {
+ debug("kPortrait: showing frame %d", raveLipSyncBitmapNr);
+ } else {
+ debug("kPortrait: showing frame %d after %d ticks", raveLipSyncBitmapNr, raveLipSyncTicks);
+ }
+#endif
// bitmap nr within sync data is base 1, we need base 0
raveLipSyncBitmapNr--;
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 8b0e76332f..ca5b5b3b8c 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -81,7 +81,8 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
case GID_LSL1:
case GID_LSL5:
case GID_SQ1:
- _width = 190;
+ _scriptHeight = 190;
+ break;
default:
break;
}
@@ -238,6 +239,8 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
_vectorPutPixelPtr = &GfxScreen::putPixelDisplayUpscaled;
_putPixelPtr = &GfxScreen::putPixelDisplayUpscaled;
break;
+ case GFX_SCREEN_UPSCALED_DISABLED:
+ break;
}
}
@@ -248,6 +251,18 @@ GfxScreen::~GfxScreen() {
free(_displayScreen);
}
+// should not be used regularly; only meant for restore game
+void GfxScreen::clearForRestoreGame() {
+ // reset all screen data
+ memset(_visualScreen, 0, _pixels);
+ memset(_priorityScreen, 0, _pixels);
+ memset(_controlScreen, 0, _pixels);
+ memset(_displayScreen, 0, _displayPixels);
+ memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
+ _fontIsUpscaled = false;
+ copyToScreen();
+}
+
void GfxScreen::copyToScreen() {
g_system->copyRectToScreen(_activeScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight);
}
diff --git a/engines/sci/graphics/screen.h b/engines/sci/graphics/screen.h
index 766e32614a..1c946ef02f 100644
--- a/engines/sci/graphics/screen.h
+++ b/engines/sci/graphics/screen.h
@@ -76,6 +76,7 @@ public:
byte getColorWhite() { return _colorWhite; }
byte getColorDefaultVectorData() { return _colorDefaultVectorData; }
+ void clearForRestoreGame();
void copyToScreen();
void copyFromScreen(byte *buffer);
void kernelSyncWithFramebuffer();
diff --git a/engines/sci/graphics/transitions.cpp b/engines/sci/graphics/transitions.cpp
index ccc7a4389a..c75580a077 100644
--- a/engines/sci/graphics/transitions.cpp
+++ b/engines/sci/graphics/transitions.cpp
@@ -124,6 +124,10 @@ void GfxTransitions::setup(int16 number, bool blackoutFlag) {
}
}
+// Checks, if current time is lower than expected time of the current frame
+// If current time is higher, then we have to assume that the current system isn't capable
+// of either rendering frames that fast or has 60hz V'Sync enabled, which is why we drop frames
+// in those cases, so that transitions work as fast as expected.
bool GfxTransitions::doCreateFrame(uint32 shouldBeAtMsec) {
uint32 msecPos = g_system->getMillis() - _transitionStartTime;
@@ -132,12 +136,16 @@ bool GfxTransitions::doCreateFrame(uint32 shouldBeAtMsec) {
return false;
}
-void GfxTransitions::updateScreenAndWait(uint32 shouldBeAtMsec) {
+void GfxTransitions::updateScreen() {
Common::Event ev;
while (g_system->getEventManager()->pollEvent(ev)) {} // discard all events
g_system->updateScreen();
+}
+
+void GfxTransitions::updateScreenAndWait(uint32 shouldBeAtMsec) {
+ updateScreen();
// if we have still some time left, delay accordingly
uint32 msecPos = g_system->getMillis() - _transitionStartTime;
if (shouldBeAtMsec > msecPos)
@@ -257,6 +265,9 @@ void GfxTransitions::doTransition(int16 number, bool blackoutFlag) {
warning("Transitions: ID %d not implemented", number);
setNewScreen(blackoutFlag);
}
+ // Just to make sure that the current frame is shown in case we skipped the last update-call b/c of timing
+ updateScreen();
+ debugC(kDebugLevelGraphics, "Transition took %d milliseconds", g_system->getMillis() - _transitionStartTime);
}
void GfxTransitions::setNewPalette(bool blackoutFlag) {
@@ -348,7 +359,9 @@ void GfxTransitions::pixelation(bool blackoutFlag) {
copyRectToScreen(pixelRect, blackoutFlag);
if ((stepNr & 0x3FF) == 0) {
msecCount += 9;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
stepNr++;
} while (mask != 0x40);
@@ -372,7 +385,9 @@ void GfxTransitions::blocks(bool blackoutFlag) {
copyRectToScreen(blockRect, blackoutFlag);
if ((stepNr & 7) == 0) {
msecCount += 5;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
stepNr++;
} while (mask != 0x40);
@@ -392,7 +407,9 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) {
copyRectToScreen(newScreenRect, blackoutFlag);
if ((stepNr & 1) == 0) {
msecCount += 2;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
stepNr++;
newScreenRect.translate(-1, 0);
@@ -405,7 +422,9 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) {
copyRectToScreen(newScreenRect, blackoutFlag);
if ((stepNr & 1) == 0) {
msecCount += 2;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
stepNr++;
newScreenRect.translate(1, 0);
@@ -417,7 +436,9 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) {
while (newScreenRect.top >= _picRect.top) {
copyRectToScreen(newScreenRect, blackoutFlag);
msecCount += 4;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
stepNr++;
newScreenRect.translate(0, -1);
}
@@ -428,7 +449,9 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) {
while (newScreenRect.bottom <= _picRect.bottom) {
copyRectToScreen(newScreenRect, blackoutFlag);
msecCount += 4;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
stepNr++;
newScreenRect.translate(0, 1);
}
@@ -534,7 +557,6 @@ void GfxTransitions::scroll(int16 number) {
// Copy over final position just in case
_screen->copyRectToScreen(newScreenRect);
- g_system->updateScreen();
}
// Vertically displays new screen starting from center - works on _picRect area
@@ -552,7 +574,9 @@ void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) {
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0);
msecCount += 3;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
}
@@ -567,7 +591,9 @@ void GfxTransitions::verticalRollToCenter(bool blackoutFlag) {
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
msecCount += 3;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
}
@@ -586,7 +612,9 @@ void GfxTransitions::horizontalRollFromCenter(bool blackoutFlag) {
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1);
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1);
msecCount += 4;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
}
@@ -601,7 +629,9 @@ void GfxTransitions::horizontalRollToCenter(bool blackoutFlag) {
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1);
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1);
msecCount += 4;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
}
@@ -633,7 +663,9 @@ void GfxTransitions::diagonalRollFromCenter(bool blackoutFlag) {
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0); leftRect.top--; leftRect.bottom++;
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0); rightRect.top--; rightRect.bottom++;
msecCount += 4;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
}
@@ -652,7 +684,9 @@ void GfxTransitions::diagonalRollToCenter(bool blackoutFlag) {
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
msecCount += 4;
- updateScreenAndWait(msecCount);
+ if (doCreateFrame(msecCount)) {
+ updateScreenAndWait(msecCount);
+ }
}
}
diff --git a/engines/sci/graphics/transitions.h b/engines/sci/graphics/transitions.h
index ae9ca4b48a..05842a4d2a 100644
--- a/engines/sci/graphics/transitions.h
+++ b/engines/sci/graphics/transitions.h
@@ -89,6 +89,7 @@ private:
void diagonalRollFromCenter(bool blackoutFlag);
void diagonalRollToCenter(bool blackoutFlag);
bool doCreateFrame(uint32 shouldBeAtMsec);
+ void updateScreen();
void updateScreenAndWait(uint32 shouldBeAtMsec);
GfxScreen *_screen;