diff options
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/palette.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 385c3f4e3e..208bc6751b 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -62,18 +62,19 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen) _alwaysForceRealMerge = false; // Pseudo-WORKAROUND - // Laura Bow 2 demo uses an inbetween interpreter, some parts are SCI1.1, some parts are SCI1 + // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest 1 vga and Nick's Picks Space Quest + // all use an inbetween interpreter, some parts are SCI1.1, some parts are SCI1 // It's not using the SCI1.1 palette merging (copying over all the colors) but the real merging // If we use the copying over, we will get issues because some views have marked all colors as being used // and those will overwrite the current palette in that case - // Quest for Glory 3 demo, Eco Quest 1 demo and police quest 1 vga behave the same interpreter wise and all have glitches, - // if we don't switch back + // FIXME: the other nick's Picks may also use the same interpreter, but we can not verify + // if the other games also get reported having palette issues, add them here Common::String gameId = g_sci->getGameId(); if (g_sci->isDemo()) { if (gameId == "laurabow2" || gameId == "qfg3" || gameId == "ecoquest") _alwaysForceRealMerge = true; } else { - if (gameId == "pq1sci") + if (gameId == "pq1sci" || gameId == "cnick-sq") _alwaysForceRealMerge = true; } |