diff options
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 59 |
1 files changed, 29 insertions, 30 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 52e2798b23..eb75beab8f 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -144,37 +144,37 @@ Common::Error SciEngine::run() { map_MIDI_instruments(_resmgr); #endif - EngineState *gamestate = new EngineState(); - gamestate->resmgr = _resmgr; - gamestate->gfx_state = NULL; - gamestate->flags = getFlags(); + _gamestate = new EngineState(); + _gamestate->resmgr = _resmgr; + _gamestate->gfx_state = NULL; + _gamestate->flags = getFlags(); // Verify that we haven't got an invalid game detection entry if (version < SCI_VERSION_1_EARLY) { // SCI0/SCI01 - if (gamestate->flags & GF_SCI1_EGA || - gamestate->flags & GF_SCI1_LOFSABSOLUTE || - gamestate->flags & GF_SCI1_NEWDOSOUND) { + if (_gamestate->flags & GF_SCI1_EGA || + _gamestate->flags & GF_SCI1_LOFSABSOLUTE || + _gamestate->flags & GF_SCI1_NEWDOSOUND) { error("This game entry is erroneous. It's marked as SCI0/SCI01, but it has SCI1 flags set"); } } else if (version >= SCI_VERSION_1_EARLY && version <= SCI_VERSION_1_LATE) { // SCI1 - if (gamestate->flags & GF_SCI0_OLD || - gamestate->flags & GF_SCI0_OLDGFXFUNCS || - gamestate->flags & GF_SCI0_OLDGETTIME) { + if (_gamestate->flags & GF_SCI0_OLD || + _gamestate->flags & GF_SCI0_OLDGFXFUNCS || + _gamestate->flags & GF_SCI0_OLDGETTIME) { error("This game entry is erroneous. It's marked as SCI1, but it has SCI0 flags set"); } } else if (version == SCI_VERSION_1_1 || version == SCI_VERSION_32) { - if (gamestate->flags & GF_SCI1_EGA || - gamestate->flags & GF_SCI1_LOFSABSOLUTE || - gamestate->flags & GF_SCI1_NEWDOSOUND) { + if (_gamestate->flags & GF_SCI1_EGA || + _gamestate->flags & GF_SCI1_LOFSABSOLUTE || + _gamestate->flags & GF_SCI1_NEWDOSOUND) { error("This game entry is erroneous. It's marked as SCI1.1/SCI32, but it has SCI1 flags set"); } - if (gamestate->flags & GF_SCI0_OLD || - gamestate->flags & GF_SCI0_OLDGFXFUNCS || - gamestate->flags & GF_SCI0_OLDGETTIME) { + if (_gamestate->flags & GF_SCI0_OLD || + _gamestate->flags & GF_SCI0_OLDGFXFUNCS || + _gamestate->flags & GF_SCI0_OLDGETTIME) { error("This game entry is erroneous. It's marked as SCI1.1/SCI32, but it has SCI0 flags set"); } @@ -183,11 +183,11 @@ Common::Error SciEngine::run() { error ("Unknown SCI version in game entry"); } - if (script_init_engine(gamestate, version)) + if (script_init_engine(_gamestate, version)) return Common::kUnknownError; - if (game_init(gamestate)) { /* Initialize */ + if (game_init(_gamestate)) { /* Initialize */ warning("Game initialization failed: Aborting..."); // TODO: Add an "init failed" error? return Common::kUnknownError; @@ -195,13 +195,13 @@ Common::Error SciEngine::run() { // Set the savegame dir (actually, we set it to a fake value, // since we cannot let the game control where saves are stored) - script_set_gamestate_save_dir(gamestate, "/"); + script_set_gamestate_save_dir(_gamestate, "/"); GfxState gfx_state; gfx_state.driver = &gfx_driver_scummvm; - gamestate->animation_granularity = 4; - gamestate->gfx_state = &gfx_state; + _gamestate->animation_granularity = 4; + _gamestate->gfx_state = &gfx_state; // Default config: gfx_options_t gfx_options; @@ -232,25 +232,25 @@ Common::Error SciEngine::run() { return Common::kUnknownError; } - if (game_init_graphics(gamestate)) { // Init interpreter graphics + if (game_init_graphics(_gamestate)) { // Init interpreter graphics warning("Game initialization failed: Error in GFX subsystem. Aborting..."); return Common::kUnknownError; } - if (game_init_sound(gamestate, 0)) { + if (game_init_sound(_gamestate, 0)) { warning("Game initialization failed: Error in sound subsystem. Aborting..."); return Common::kUnknownError; } printf("Emulating SCI version %s\n", versionNames[version]); - game_run(&gamestate); // Run the game + game_run(&_gamestate); // Run the game - game_exit(gamestate); - script_free_engine(gamestate); // Uninitialize game state - script_free_breakpoints(gamestate); + game_exit(_gamestate); + script_free_engine(_gamestate); // Uninitialize game state + script_free_breakpoints(_gamestate); - delete gamestate; + delete _gamestate; delete _resmgr; @@ -309,8 +309,7 @@ Common::String SciEngine::unwrapFilename(const Common::String &name) const { } void SciEngine::pauseEngineIntern(bool pause) { - // TODO: pause music and game script execution here - + _gamestate->_sound.sfx_suspend(pause); _mixer->pauseAll(pause); } |