diff options
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 35 |
1 files changed, 31 insertions, 4 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index f07cc257bd..d0c578bd45 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -26,6 +26,8 @@ #include "common/system.h" #include "common/config-manager.h" #include "common/debug-channels.h" +#include "common/EventRecorder.h" +#include "common/file.h" // for Common::File::exists() #include "engines/advancedDetector.h" #include "engines/util.h" @@ -117,12 +119,15 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files + SearchMan.addSubDirectoryMatching(gameDataDir, "audio");// resource.aud and audio files + SearchMan.addSubDirectoryMatching(gameDataDir, "audiosfx");// resource.aud and audio files SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot movie files SearchMan.addSubDirectoryMatching(gameDataDir, "robots"); // robot movie files + SearchMan.addSubDirectoryMatching(gameDataDir, "movie"); // vmd movie files SearchMan.addSubDirectoryMatching(gameDataDir, "movies"); // vmd movie files SearchMan.addSubDirectoryMatching(gameDataDir, "vmd"); // vmd movie files @@ -169,6 +174,8 @@ SciEngine::~SciEngine() { } Common::Error SciEngine::run() { + g_eventRec.registerRandomSource(_rng, "sci"); + // Assign default values to the config manager, in case settings are missing ConfMan.registerDefault("undither", "true"); ConfMan.registerDefault("enable_fb01", "false"); @@ -232,12 +239,34 @@ Common::Error SciEngine::run() { debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion())); + if (_gameDescription->flags & ADGF_ADDENGLISH) { + // if game is multilingual + Common::Language selectedLanguage = Common::parseLanguage(ConfMan.get("language")); + if (selectedLanguage == Common::EN_ANY) { + // and english was selected as language + if (SELECTOR(printLang) != -1) // set text language to english + writeSelectorValue(segMan, _gameObj, SELECTOR(printLang), 1); + if (SELECTOR(parseLang) != -1) // and set parser language to english as well + writeSelectorValue(segMan, _gameObj, SELECTOR(parseLang), 1); + } + } + // Check whether loading a savestate was requested int saveSlot = ConfMan.getInt("save_slot"); if (saveSlot >= 0) { reg_t restoreArgv[2] = { NULL_REG, make_reg(0, saveSlot) }; // special call (argv[0] is NULL) kRestoreGame(_gamestate, 2, restoreArgv); + // TODO: The best way to do the following would be to invoke Game::init + // here and stop when the room is about to be changed, otherwise some + // game initialization won't take place + + // Set audio language for KQ5CD (bug #3039477) + if (g_sci->getGameId() == GID_KQ5 && Common::File::exists("AUDIO001.002")) { + reg_t doAudioArgv[2] = { make_reg(0, 9), make_reg(0, 1) }; + kDoAudio(_gamestate, 2, doAudioArgv); + } + // Initialize the game menu, if there is one. // This is not done when loading, so we must do it manually. reg_t menuBarObj = _gamestate->_segMan->findObjectByName("MenuBar"); @@ -287,7 +316,7 @@ bool SciEngine::initGame() { _gamestate->_executionStackPosChanged = false; _gamestate->abortScriptProcessing = kAbortNone; - _gamestate->gameWasRestarted = false; + _gamestate->gameIsRestarting = GAMEISRESTARTING_NONE; _gamestate->stack_base = stack->_entries; _gamestate->stack_top = stack->_entries + stack->_capacity; @@ -304,8 +333,6 @@ bool SciEngine::initGame() { _gamestate->gameStartTime = _gamestate->lastWaitTime = _gamestate->_screenUpdateTime = g_system->getMillis(); - srand(g_system->getMillis()); // Initialize random number generator - // Load game language into printLang property of game object setSciLanguage(); @@ -415,7 +442,7 @@ void SciEngine::runGame() { _gamestate->_segMan->resetSegMan(); initGame(); initStackBaseWithSelector(SELECTOR(play)); - _gamestate->gameWasRestarted = true; + _gamestate->gameIsRestarting = GAMEISRESTARTING_RESTART; if (_gfxMenu) _gfxMenu->reset(); _gamestate->abortScriptProcessing = kAbortNone; |