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-rw-r--r--engines/sci/sci.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index f32e0e16f9..cf5192e1e6 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -286,6 +286,11 @@ Common::Error SciEngine::run() {
// We set this, so that the game automatically quit right after init
_gamestate->variables[VAR_GLOBAL][4] = TRUE_REG;
+ // Jones only initializes its menus when restarting/restoring, thus set
+ // the gameIsRestarting flag here before initializing. Fixes bug #6536.
+ if (g_sci->getGameId() == GID_JONES)
+ _gamestate->gameIsRestarting = GAMEISRESTARTING_RESTORE;
+
_gamestate->_executionStackPosChanged = false;
run_vm(_gamestate);
@@ -576,7 +581,7 @@ bool SciEngine::initGame() {
// Script 0 should always be at segment 1
if (script0Segment != 1) {
- debug(2, "Failed to instantiate script.000");
+ debug(2, "Failed to instantiate script 0");
return false;
}