diff options
Diffstat (limited to 'engines/sci/sci.cpp')
| -rw-r--r-- | engines/sci/sci.cpp | 11 | 
1 files changed, 8 insertions, 3 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index f32e0e16f9..cf5192e1e6 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -8,12 +8,12 @@   * modify it under the terms of the GNU General Public License   * as published by the Free Software Foundation; either version 2   * of the License, or (at your option) any later version. - + *   * This program is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   * GNU General Public License for more details. - + *   * You should have received a copy of the GNU General Public License   * along with this program; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -286,6 +286,11 @@ Common::Error SciEngine::run() {  		// We set this, so that the game automatically quit right after init  		_gamestate->variables[VAR_GLOBAL][4] = TRUE_REG; +		// Jones only initializes its menus when restarting/restoring, thus set +		// the gameIsRestarting flag here before initializing. Fixes bug #6536. +		if (g_sci->getGameId() == GID_JONES) +			_gamestate->gameIsRestarting = GAMEISRESTARTING_RESTORE; +  		_gamestate->_executionStackPosChanged = false;  		run_vm(_gamestate); @@ -576,7 +581,7 @@ bool SciEngine::initGame() {  	// Script 0 should always be at segment 1  	if (script0Segment != 1) { -		debug(2, "Failed to instantiate script.000"); +		debug(2, "Failed to instantiate script 0");  		return false;  	}  | 
