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-rw-r--r--engines/sci/sci.cpp17
1 files changed, 3 insertions, 14 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 60a1271b89..668ad053cc 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -114,6 +114,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
DebugMan.addDebugChannel(kDebugLevelScriptPatcher, "ScriptPatcher", "Notifies when scripts are patched");
+ DebugMan.addDebugChannel(kDebugLevelWorkarounds, "Workarounds", "Notifies when workarounds are triggered");
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
@@ -281,25 +282,13 @@ Common::Error SciEngine::run() {
// Check whether loading a savestate was requested
int directSaveSlotLoading = ConfMan.getInt("save_slot");
if (directSaveSlotLoading >= 0) {
- // call GameObject::play (like normally)
- initStackBaseWithSelector(SELECTOR(play));
- // We set this, so that the game automatically quit right after init
- _gamestate->variables[VAR_GLOBAL][4] = TRUE_REG;
+ _gamestate->_delayedRestoreGame = true;
+ _gamestate->_delayedRestoreGameId = directSaveSlotLoading;
// Jones only initializes its menus when restarting/restoring, thus set
// the gameIsRestarting flag here before initializing. Fixes bug #6536.
if (g_sci->getGameId() == GID_JONES)
_gamestate->gameIsRestarting = GAMEISRESTARTING_RESTORE;
-
- _gamestate->_executionStackPosChanged = false;
- run_vm(_gamestate);
-
- // As soon as we get control again, actually restore the game
- reg_t restoreArgv[2] = { NULL_REG, make_reg(0, directSaveSlotLoading) }; // special call (argv[0] is NULL)
- kRestoreGame(_gamestate, 2, restoreArgv);
-
- // this indirectly calls GameObject::init, which will setup menu, text font/color codes etc.
- // without this games would be pretty badly broken
}
// Show any special warnings for buggy scripts with severe game bugs,