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-rw-r--r--engines/sci/sci.cpp467
1 files changed, 324 insertions, 143 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 929bdf3307..d0c578bd45 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -26,6 +26,8 @@
#include "common/system.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
+#include "common/EventRecorder.h"
+#include "common/file.h" // for Common::File::exists()
#include "engines/advancedDetector.h"
#include "engines/util.h"
@@ -36,22 +38,33 @@
#include "sci/event.h"
#include "sci/engine/features.h"
+#include "sci/engine/message.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/script.h" // for script_adjust_opcode_formats
+#include "sci/engine/selector.h" // for SELECTOR
#include "sci/sound/audio.h"
#include "sci/sound/soundcmd.h"
-#include "sci/graphics/gui.h"
+#include "sci/graphics/animate.h"
+#include "sci/graphics/cache.h"
+#include "sci/graphics/compare.h"
+#include "sci/graphics/controls.h"
+#include "sci/graphics/coordadjuster.h"
+#include "sci/graphics/cursor.h"
#include "sci/graphics/maciconbar.h"
+#include "sci/graphics/menu.h"
+#include "sci/graphics/paint16.h"
+#include "sci/graphics/paint32.h"
+#include "sci/graphics/picture.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/palette.h"
-#include "sci/graphics/cursor.h"
#include "sci/graphics/screen.h"
-#include "sci/graphics/cache.h"
+#include "sci/graphics/text16.h"
+#include "sci/graphics/transitions.h"
#ifdef ENABLE_SCI32
-#include "sci/graphics/gui32.h"
+#include "sci/graphics/frameout.h"
#endif
namespace Sci {
@@ -61,13 +74,23 @@ SciEngine *g_sci = 0;
class GfxDriver;
-SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
- : Engine(syst), _gameDescription(desc), _system(syst) {
- _console = NULL;
+SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId)
+ : Engine(syst), _gameDescription(desc), _gameId(gameId) {
assert(g_sci == 0);
g_sci = this;
+
+ _gfxMacIconBar = 0;
+
+ _audio = 0;
_features = 0;
+ _resMan = 0;
+ _gamestate = 0;
+ _kernel = 0;
+ _vocabulary = 0;
+ _vocabularyLanguage = 1; // we load english vocabulary on startup
+ _eventMan = 0;
+ _console = 0;
// Set up the engine specific debug levels
DebugMan.addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
@@ -78,10 +101,8 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
DebugMan.addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
DebugMan.addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
- DebugMan.addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
DebugMan.addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
DebugMan.addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
- DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
DebugMan.addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
DebugMan.addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
DebugMan.addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
@@ -91,26 +112,28 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
- DebugMan.addDebugChannel(kDebugLevelSci0Pic, "Sci0Pic", "SCI0 pic drawing debugging");
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
- _gamestate = 0;
- _gfxMacIconBar = 0;
-
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits
SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files
- SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions
- SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions
+ SearchMan.addSubDirectoryMatching(gameDataDir, "audio");// resource.aud and audio files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "audiosfx");// resource.aud and audio files
SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format
SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format
- SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions
+ SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions
+ SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot movie files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "robots"); // robot movie files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "movie"); // vmd movie files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "movies"); // vmd movie files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "vmd"); // vmd movie files
// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD
// is for the demo of Phantasmagoria, included in the disk
- if (strcmp(getGameID(), "kq6"))
+ if (_gameId != GID_KQ6)
SearchMan.addSubDirectoryMatching(gameDataDir, "patches"); // resource patches
}
@@ -118,183 +141,349 @@ SciEngine::~SciEngine() {
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
+#ifdef ENABLE_SCI32
+ delete _gfxFrameout;
+#endif
+ delete _gfxMenu;
+ delete _gfxControls;
+ delete _gfxText16;
+ delete _gfxAnimate;
+ delete _gfxPaint;
+ delete _gfxTransitions;
+ delete _gfxCompare;
+ delete _gfxCoordAdjuster;
+ delete _gfxPorts;
+ delete _gfxCache;
+ delete _gfxPalette;
+ delete _gfxCursor;
+ delete _gfxScreen;
+
delete _audio;
+ delete _soundCmd;
delete _kernel;
delete _vocabulary;
delete _console;
- delete _resMan;
delete _features;
delete _gfxMacIconBar;
+ delete _eventMan;
+ delete _gamestate->_segMan;
+ delete _gamestate;
+ delete _resMan; // should be deleted last
g_sci = 0;
}
Common::Error SciEngine::run() {
+ g_eventRec.registerRandomSource(_rng, "sci");
+
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("undither", "true");
ConfMan.registerDefault("enable_fb01", "false");
_resMan = new ResourceManager();
+ assert(_resMan);
+ _resMan->addAppropriateSources();
+ _resMan->init();
+ // TODO: Add error handling. Check return values of addAppropriateSources
+ // and init. We first have to *add* sensible return values, though ;).
+/*
if (!_resMan) {
warning("No resources found, aborting");
return Common::kNoGameDataFoundError;
}
+*/
+
+ // Reset, so that error()s before SoundCommandParser is initialized wont cause a crash
+ _soundCmd = NULL;
+
+ // Add the after market GM patches for the specified game, if they exist
+ _resMan->addNewGMPatch(_gameId);
+ _gameObj = _resMan->findGameObject();
SegManager *segMan = new SegManager(_resMan);
- // Scale the screen, if needed
- int upscaledHires = GFX_SCREEN_UPSCALED_DISABLED;
+ // Initialize the game screen
+ _gfxScreen = new GfxScreen(_resMan);
+ _gfxScreen->debugUnditherSetState(ConfMan.getBool("undither"));
- // King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able to provide that under DOS as well, but as
- // gk1/floppy does support upscaled hires scriptswise, but doesn't actually have the hires content we need to limit
- // it to platform windows.
- if (getPlatform() == Common::kPlatformWindows) {
- if (!strcmp(getGameID(), "kq6"))
- upscaledHires = GFX_SCREEN_UPSCALED_640x440;
-#ifdef ENABLE_SCI32
- if (!strcmp(getGameID(), "gk1"))
- upscaledHires = GFX_SCREEN_UPSCALED_640x480;
-#endif
+ // Create debugger console. It requires GFX to be initialized
+ _console = new Console(this);
+ _kernel = new Kernel(_resMan, segMan);
+ _features = new GameFeatures(segMan, _kernel);
+ // Only SCI0 and SCI01 games used a parser
+ _vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA) ? new Vocabulary(_resMan, false) : NULL;
+ _audio = new AudioPlayer(_resMan);
+ _gamestate = new EngineState(segMan);
+ _eventMan = new EventManager(_resMan->detectFontExtended());
+
+ // The game needs to be initialized before the graphics system is initialized, as
+ // the graphics code checks parts of the seg manager upon initialization (e.g. for
+ // the presence of the fastCast object)
+ if (!initGame()) { /* Initialize */
+ warning("Game initialization failed: Aborting...");
+ // TODO: Add an "init failed" error?
+ return Common::kUnknownError;
}
- // Japanese versions of games use hi-res font on upscaled version of the game
- if ((getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
- upscaledHires = GFX_SCREEN_UPSCALED_640x400;
+ script_adjust_opcode_formats();
- // Initialize graphics-related parts
- GfxScreen *screen = 0;
+ // Must be called after game_init(), as they use _features
+ _kernel->loadKernelNames(_features);
+ _soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, _features->detectDoSoundType());
- // invokes initGraphics()
- if (_resMan->detectHires())
- screen = new GfxScreen(_resMan, 640, 480);
- else
- screen = new GfxScreen(_resMan, 320, 200, upscaledHires);
+ syncSoundSettings();
- if (_resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1)
- _gfxMacIconBar = new GfxMacIconBar();
+ // Initialize all graphics related subsystems
+ initGraphics();
- GfxPalette *palette = new GfxPalette(_resMan, screen);
- GfxCache *cache = new GfxCache(_resMan, screen, palette);
- GfxCursor *cursor = new GfxCursor(_resMan, palette, screen);
+ debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion()));
- // Create debugger console. It requires GFX to be initialized
- _console = new Console(this);
+ if (_gameDescription->flags & ADGF_ADDENGLISH) {
+ // if game is multilingual
+ Common::Language selectedLanguage = Common::parseLanguage(ConfMan.get("language"));
+ if (selectedLanguage == Common::EN_ANY) {
+ // and english was selected as language
+ if (SELECTOR(printLang) != -1) // set text language to english
+ writeSelectorValue(segMan, _gameObj, SELECTOR(printLang), 1);
+ if (SELECTOR(parseLang) != -1) // and set parser language to english as well
+ writeSelectorValue(segMan, _gameObj, SELECTOR(parseLang), 1);
+ }
+ }
- _kernel = new Kernel(_resMan, segMan);
- // Only SCI0 and SCI01 games used a parser
- _vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA) ? new Vocabulary(_resMan) : NULL;
- _audio = new AudioPlayer(_resMan);
+ // Check whether loading a savestate was requested
+ int saveSlot = ConfMan.getInt("save_slot");
+ if (saveSlot >= 0) {
+ reg_t restoreArgv[2] = { NULL_REG, make_reg(0, saveSlot) }; // special call (argv[0] is NULL)
+ kRestoreGame(_gamestate, 2, restoreArgv);
+
+ // TODO: The best way to do the following would be to invoke Game::init
+ // here and stop when the room is about to be changed, otherwise some
+ // game initialization won't take place
+
+ // Set audio language for KQ5CD (bug #3039477)
+ if (g_sci->getGameId() == GID_KQ5 && Common::File::exists("AUDIO001.002")) {
+ reg_t doAudioArgv[2] = { make_reg(0, 9), make_reg(0, 1) };
+ kDoAudio(_gamestate, 2, doAudioArgv);
+ }
+
+ // Initialize the game menu, if there is one.
+ // This is not done when loading, so we must do it manually.
+ reg_t menuBarObj = _gamestate->_segMan->findObjectByName("MenuBar");
+ if (menuBarObj.isNull())
+ menuBarObj = _gamestate->_segMan->findObjectByName("TheMenuBar"); // LSL2
+ if (menuBarObj.isNull())
+ menuBarObj = _gamestate->_segMan->findObjectByName("menuBar"); // LSL6
+ if (!menuBarObj.isNull()) {
+ // Reset abortScriptProcessing before initializing the game menu, so that the
+ // VM call performed by invokeSelector will actually run.
+ _gamestate->abortScriptProcessing = kAbortNone;
+ Object *menuBar = _gamestate->_segMan->getObject(menuBarObj);
+ // Invoke the first method (init) of the menuBar object
+ invokeSelector(_gamestate, menuBarObj, menuBar->getFuncSelector(0), 0, _gamestate->stack_base);
+ _gamestate->abortScriptProcessing = kAbortLoadGame;
+ }
+ }
- _features = new GameFeatures(segMan, _kernel);
+ runGame();
- _gamestate = new EngineState(segMan);
+ ConfMan.flushToDisk();
- _gamestate->_event = new SciEvent(_resMan);
+ return Common::kNoError;
+}
- if (script_init_engine(_gamestate))
- return Common::kUnknownError;
+bool SciEngine::initGame() {
+ // Script 0 needs to be allocated here before anything else!
+ int script0Segment = _gamestate->_segMan->getScriptSegment(0, SCRIPT_GET_LOCK);
+ DataStack *stack = _gamestate->_segMan->allocateStack(VM_STACK_SIZE, NULL);
-#ifdef ENABLE_SCI32
- if (getSciVersion() >= SCI_VERSION_2) {
- _gfxAnimate = 0;
- _gfxControls = 0;
- _gfxMenu = 0;
- _gfxPaint16 = 0;
- _gfxPorts = 0;
- _gui = 0;
- _gui32 = new SciGui32(_gamestate->_segMan, _gamestate->_event, screen, palette, cache, cursor);
- } else {
-#endif
- _gfxPorts = new GfxPorts(segMan, screen);
- _gui = new SciGui(_gamestate, screen, palette, cache, cursor, _gfxPorts, _audio);
-#ifdef ENABLE_SCI32
- _gui32 = 0;
- _gfxFrameout = 0;
+ _gamestate->_msgState = new MessageState(_gamestate->_segMan);
+ _gamestate->gcCountDown = GC_INTERVAL - 1;
+
+ // Script 0 should always be at segment 1
+ if (script0Segment != 1) {
+ debug(2, "Failed to instantiate script.000");
+ return false;
}
-#endif
- _gfxPalette = palette;
- _gfxScreen = screen;
- _gfxCache = cache;
- _gfxCursor = cursor;
+ _gamestate->initGlobals();
+ _gamestate->_segMan->initSysStrings();
- if (game_init(_gamestate)) { /* Initialize */
- warning("Game initialization failed: Aborting...");
- // TODO: Add an "init failed" error?
- return Common::kUnknownError;
+ _gamestate->r_acc = _gamestate->r_prev = NULL_REG;
+
+ _gamestate->_executionStack.clear(); // Start without any execution stack
+ _gamestate->executionStackBase = -1; // No vm is running yet
+ _gamestate->_executionStackPosChanged = false;
+
+ _gamestate->abortScriptProcessing = kAbortNone;
+ _gamestate->gameIsRestarting = GAMEISRESTARTING_NONE;
+
+ _gamestate->stack_base = stack->_entries;
+ _gamestate->stack_top = stack->_entries + stack->_capacity;
+
+ if (!_gamestate->_segMan->instantiateScript(0)) {
+ error("initGame(): Could not instantiate script 0");
+ return false;
}
- // Add the after market GM patches for the specified game, if they exist
- _resMan->addNewGMPatch(getGameID());
+ // Reset parser
+ if (_vocabulary) {
+ _vocabulary->reset();
+ }
- script_adjust_opcode_formats(_gamestate);
- _kernel->loadKernelNames(getGameID());
+ _gamestate->gameStartTime = _gamestate->lastWaitTime = _gamestate->_screenUpdateTime = g_system->getMillis();
- SciVersion soundVersion = _features->detectDoSoundType();
+ // Load game language into printLang property of game object
+ setSciLanguage();
- _gamestate->_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, soundVersion);
+ return true;
+}
- screen->debugUnditherSetState(ConfMan.getBool("undither"));
+void SciEngine::initGraphics() {
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- if (game_init_sound(_gamestate, 0, soundVersion)) {
- warning("Game initialization failed: Error in sound subsystem. Aborting...");
- return Common::kUnknownError;
- }
+ // Reset all graphics objects
+ _gfxAnimate = 0;
+ _gfxCache = 0;
+ _gfxCompare = 0;
+ _gfxControls = 0;
+ _gfxCoordAdjuster = 0;
+ _gfxCursor = 0;
+ _gfxMacIconBar = 0;
+ _gfxMenu = 0;
+ _gfxPaint = 0;
+ _gfxPaint16 = 0;
+ _gfxPalette = 0;
+ _gfxPorts = 0;
+ _gfxText16 = 0;
+ _gfxTransitions = 0;
+#ifdef ENABLE_SCI32
+ _gfxFrameout = 0;
+ _gfxPaint32 = 0;
#endif
- syncSoundSettings();
+ if (_resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1)
+ _gfxMacIconBar = new GfxMacIconBar();
+
+ bool paletteMerging = true;
+ if (getSciVersion() >= SCI_VERSION_1_1) {
+ // there are some games that use inbetween SCI1.1 interpreter, so we have to detect if it's merging or copying
+ if (getSciVersion() == SCI_VERSION_1_1)
+ paletteMerging = _resMan->detectForPaletteMergingForSci11();
+ else
+ paletteMerging = false;
+ }
+
+ _gfxPalette = new GfxPalette(_resMan, _gfxScreen, paletteMerging);
+ _gfxCache = new GfxCache(_resMan, _gfxScreen, _gfxPalette);
+ _gfxCursor = new GfxCursor(_resMan, _gfxPalette, _gfxScreen);
#ifdef ENABLE_SCI32
- if (_gui32)
- _gui32->init();
- else
+ if (getSciVersion() >= SCI_VERSION_2) {
+ // SCI32 graphic objects creation
+ _gfxCoordAdjuster = new GfxCoordAdjuster32(_gamestate->_segMan);
+ _gfxCursor->init(_gfxCoordAdjuster, _eventMan);
+ _gfxCompare = new GfxCompare(_gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxScreen, _gfxCoordAdjuster);
+ _gfxPaint32 = new GfxPaint32(g_sci->getResMan(), _gamestate->_segMan, g_sci->getKernel(), _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette);
+ _gfxPaint = _gfxPaint32;
+ _gfxFrameout = new GfxFrameout(_gamestate->_segMan, g_sci->getResMan(), _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette, _gfxPaint32);
+ } else {
+#endif
+ // SCI0-SCI1.1 graphic objects creation
+ _gfxPorts = new GfxPorts(_gamestate->_segMan, _gfxScreen);
+ _gfxCoordAdjuster = new GfxCoordAdjuster16(_gfxPorts);
+ _gfxCursor->init(_gfxCoordAdjuster, g_sci->getEventManager());
+ _gfxCompare = new GfxCompare(_gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxScreen, _gfxCoordAdjuster);
+ _gfxTransitions = new GfxTransitions(_gfxScreen, _gfxPalette, g_sci->getResMan()->isVGA());
+ _gfxPaint16 = new GfxPaint16(g_sci->getResMan(), _gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxPorts, _gfxCoordAdjuster, _gfxScreen, _gfxPalette, _gfxTransitions, _audio);
+ _gfxPaint = _gfxPaint16;
+ _gfxAnimate = new GfxAnimate(_gamestate, _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen, _gfxPalette, _gfxCursor, _gfxTransitions);
+ _gfxText16 = new GfxText16(g_sci->getResMan(), _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen);
+ _gfxControls = new GfxControls(_gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen);
+ _gfxMenu = new GfxMenu(g_sci->getEventManager(), _gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen, _gfxCursor);
+
+ _gfxMenu->reset();
+#ifdef ENABLE_SCI32
+ }
#endif
- _gui->init(_features->usesOldGfxFunctions());
- debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion()));
+ if (_gfxPorts) {
+ _gfxPorts->init(_features->usesOldGfxFunctions(), _gfxPaint16, _gfxText16);
+ _gfxPaint16->init(_gfxAnimate, _gfxText16);
+ }
+ // Set default (EGA, amiga or resource 999) palette
+ _gfxPalette->setDefault();
+}
- // Check whether loading a savestate was requested
- if (ConfMan.hasKey("save_slot")) {
- _gamestate->loadFromLauncher = ConfMan.getInt("save_slot");
- } else {
- _gamestate->loadFromLauncher = -1;
+void SciEngine::initStackBaseWithSelector(Selector selector) {
+ _gamestate->stack_base[0] = make_reg(0, (uint16)selector);
+ _gamestate->stack_base[1] = NULL_REG;
+
+ // Register the first element on the execution stack
+ if (!send_selector(_gamestate, _gameObj, _gameObj, _gamestate->stack_base, 2, _gamestate->stack_base)) {
+ _console->printObject(_gameObj);
+ error("initStackBaseWithSelector: error while registering the first selector in the call stack");
}
- game_run(&_gamestate); // Run the game
+}
- game_exit(_gamestate);
+void SciEngine::runGame() {
+ initStackBaseWithSelector(SELECTOR(play)); // Call the play selector
+
+ // Attach the debug console on game startup, if requested
+ if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
+ _console->attach();
+
+ do {
+ _gamestate->_executionStackPosChanged = false;
+ run_vm(_gamestate);
+ exitGame();
+
+ if (_gamestate->abortScriptProcessing == kAbortRestartGame) {
+ _gamestate->_segMan->resetSegMan();
+ initGame();
+ initStackBaseWithSelector(SELECTOR(play));
+ _gamestate->gameIsRestarting = GAMEISRESTARTING_RESTART;
+ if (_gfxMenu)
+ _gfxMenu->reset();
+ _gamestate->abortScriptProcessing = kAbortNone;
+ } else if (_gamestate->abortScriptProcessing == kAbortLoadGame) {
+ _gamestate->abortScriptProcessing = kAbortNone;
+ _gamestate->_executionStack.clear();
+ initStackBaseWithSelector(SELECTOR(replay));
+ _gamestate->shrinkStackToBase();
+ _gamestate->abortScriptProcessing = kAbortNone;
+ } else {
+ break; // exit loop
+ }
+ } while (true);
+}
- ConfMan.flushToDisk();
+void SciEngine::exitGame() {
+ if (_gamestate->abortScriptProcessing != kAbortLoadGame) {
+ _gamestate->_executionStack.clear();
+ _audio->stopAllAudio();
+ g_sci->_soundCmd->clearPlayList();
+ }
- delete _gamestate->_soundCmd;
- delete _gui;
-#ifdef ENABLE_SCI32
- delete _gui32;
-#endif
- delete _gfxPorts;
- delete _gfxCache;
- delete _gfxPalette;
- delete cursor;
- delete _gfxScreen;
- delete _gamestate->_event;
- delete segMan;
- delete _gamestate;
+ // TODO Free parser segment here
- return Common::kNoError;
+ // TODO Free scripts here
+
+ // Close all opened file handles
+ _gamestate->_fileHandles.clear();
+ _gamestate->_fileHandles.resize(5);
}
// Invoked by error() when a severe error occurs
GUI::Debugger *SciEngine::getDebugger() {
if (_gamestate) {
ExecStack *xs = &(_gamestate->_executionStack.back());
- xs->addr.pc.offset = g_debugState.old_pc_offset;
- xs->sp = g_debugState.old_sp;
+ xs->addr.pc.offset = _debugState.old_pc_offset;
+ xs->sp = _debugState.old_sp;
}
- g_debugState.runningStep = 0; // Stop multiple execution
- g_debugState.seeking = kDebugSeekNothing; // Stop special seeks
+ _debugState.runningStep = 0; // Stop multiple execution
+ _debugState.seeking = kDebugSeekNothing; // Stop special seeks
return _console;
}
@@ -304,7 +493,7 @@ Console *SciEngine::getSciDebugger() {
return _console;
}
-const char* SciEngine::getGameID() const {
+const char *SciEngine::getGameIdStr() const {
return _gameDescription->gameid;
}
@@ -316,12 +505,8 @@ Common::Platform SciEngine::getPlatform() const {
return _gameDescription->platform;
}
-uint32 SciEngine::getFlags() const {
- return _gameDescription->flags;
-}
-
bool SciEngine::isDemo() const {
- return getFlags() & ADGF_DEMO;
+ return _gameDescription->flags & ADGF_DEMO;
}
Common::String SciEngine::getSavegameName(int nr) const {
@@ -333,19 +518,20 @@ Common::String SciEngine::getSavegamePattern() const {
}
Common::String SciEngine::getFilePrefix() const {
- const char* gameID = getGameID();
- if (!strcmp(gameID, "qfg2")) {
+ if (_gameId == GID_QFG2) {
// Quest for Glory 2 wants to read files from Quest for Glory 1 (EGA/VGA) to import character data
if (_gamestate->currentRoomNumber() == 805)
return "qfg1";
// TODO: Include import-room for qfg1vga
- }
- if (!strcmp(gameID, "qfg3")) {
+ } else if (_gameId == GID_QFG3) {
// Quest for Glory 3 wants to read files from Quest for Glory 2 to import character data
if (_gamestate->currentRoomNumber() == 54)
return "qfg2";
+ } else if (_gameId == GID_QFG4) {
+ // Quest for Glory 4 wants to read files from Quest for Glory 3 to import character data
+ if (_gamestate->currentRoomNumber() == 54)
+ return "qfg3";
}
- // TODO: Implement the same for qfg4, when sci32 is good enough
return _targetName;
}
@@ -361,27 +547,22 @@ Common::String SciEngine::unwrapFilename(const Common::String &name) const {
}
void SciEngine::pauseEngineIntern(bool pause) {
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- _gamestate->_sound.sfx_suspend(pause);
-#endif
_mixer->pauseAll(pause);
}
void SciEngine::syncSoundSettings() {
Engine::syncSoundSettings();
-#ifndef USE_OLD_MUSIC_FUNCTIONS
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
int soundVolumeMusic = (mute ? 0 : ConfMan.getInt("music_volume"));
- if (_gamestate && _gamestate->_soundCmd) {
+ if (_gamestate && g_sci->_soundCmd) {
int vol = (soundVolumeMusic + 1) * SoundCommandParser::kMaxSciVolume / Audio::Mixer::kMaxMixerVolume;
- _gamestate->_soundCmd->setMasterVolume(vol);
+ g_sci->_soundCmd->setMasterVolume(vol);
}
-#endif
}
} // End of namespace Sci