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-rw-r--r--engines/sci/sci.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 1d0d63870d..4ae55cbcba 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -46,7 +46,8 @@
#include "sci/graphics/animate.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/compare.h"
-#include "sci/graphics/controls.h"
+#include "sci/graphics/controls16.h"
+#include "sci/graphics/controls32.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/maciconbar.h"
@@ -90,6 +91,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
_vocabularyLanguage = 1; // we load english vocabulary on startup
_eventMan = 0;
_console = 0;
+ _opcode_formats = 0;
// Set up the engine specific debug levels
DebugMan.addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
@@ -113,6 +115,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
+ DebugMan.addDebugChannel(kDebugLevelDebugMode, "DebugMode", "Enable game debug mode at start of game");
const Common::FSNode gameDataDir(ConfMan.get("path"));
@@ -147,12 +150,13 @@ SciEngine::~SciEngine() {
DebugMan.clearAllDebugChannels();
#ifdef ENABLE_SCI32
+ delete _gfxControls32;
delete _gfxText32;
delete _robotDecoder;
delete _gfxFrameout;
#endif
delete _gfxMenu;
- delete _gfxControls;
+ delete _gfxControls16;
delete _gfxText16;
delete _gfxAnimate;
delete _gfxPaint;
@@ -176,6 +180,9 @@ SciEngine::~SciEngine() {
delete _eventMan;
delete _gamestate->_segMan;
delete _gamestate;
+
+ delete[] _opcode_formats;
+
delete _resMan; // should be deleted last
g_sci = 0;
}
@@ -187,6 +194,7 @@ Common::Error SciEngine::run() {
ConfMan.registerDefault("sci_originalsaveload", "false");
ConfMan.registerDefault("native_fb01", "false");
ConfMan.registerDefault("windows_cursors", "false"); // Windows cursors for KQ6 Windows
+ ConfMan.registerDefault("silver_cursors", "false"); // Silver cursors for SQ4 CD
_resMan = new ResourceManager();
assert(_resMan);
@@ -588,7 +596,7 @@ void SciEngine::initGraphics() {
_gfxAnimate = 0;
_gfxCache = 0;
_gfxCompare = 0;
- _gfxControls = 0;
+ _gfxControls16 = 0;
_gfxCoordAdjuster = 0;
_gfxCursor = 0;
_gfxMacIconBar = 0;
@@ -600,6 +608,7 @@ void SciEngine::initGraphics() {
_gfxText16 = 0;
_gfxTransitions = 0;
#ifdef ENABLE_SCI32
+ _gfxControls32 = 0;
_gfxText32 = 0;
_robotDecoder = 0;
_gfxFrameout = 0;
@@ -622,6 +631,7 @@ void SciEngine::initGraphics() {
_gfxPaint32 = new GfxPaint32(_resMan, _gamestate->_segMan, _kernel, _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette);
_gfxPaint = _gfxPaint32;
_gfxText32 = new GfxText32(_gamestate->_segMan, _gfxCache, _gfxScreen);
+ _gfxControls32 = new GfxControls32(_gamestate->_segMan, _gfxCache, _gfxScreen, _gfxText32);
_robotDecoder = new RobotDecoder(g_system->getMixer(), getPlatform() == Common::kPlatformMacintosh);
_gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette, _gfxPaint32);
} else {
@@ -636,7 +646,7 @@ void SciEngine::initGraphics() {
_gfxPaint = _gfxPaint16;
_gfxAnimate = new GfxAnimate(_gamestate, _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen, _gfxPalette, _gfxCursor, _gfxTransitions);
_gfxText16 = new GfxText16(_resMan, _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen);
- _gfxControls = new GfxControls(_gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen);
+ _gfxControls16 = new GfxControls16(_gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen);
_gfxMenu = new GfxMenu(_eventMan, _gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen, _gfxCursor);
_gfxMenu->reset();