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-rw-r--r--engines/sci/sci.h52
1 files changed, 29 insertions, 23 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 0a75e115fd..418f8c5e50 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -55,6 +55,7 @@ class AudioPlayer;
class SoundCommandParser;
class EventManager;
class SegManager;
+class ScriptPatcher;
class GfxAnimate;
class GfxCache;
@@ -82,28 +83,29 @@ class GfxFrameout;
// our engine debug levels
enum kDebugLevels {
- kDebugLevelError = 1 << 0,
- kDebugLevelNodes = 1 << 1,
- kDebugLevelGraphics = 1 << 2,
- kDebugLevelStrings = 1 << 3,
- kDebugLevelMemory = 1 << 4,
- kDebugLevelFuncCheck = 1 << 5,
- kDebugLevelBresen = 1 << 6,
- kDebugLevelSound = 1 << 7,
- kDebugLevelBaseSetter = 1 << 8,
- kDebugLevelParser = 1 << 9,
- kDebugLevelSaid = 1 << 10,
- kDebugLevelFile = 1 << 11,
- kDebugLevelTime = 1 << 12,
- kDebugLevelRoom = 1 << 13,
- kDebugLevelAvoidPath = 1 << 14,
- kDebugLevelDclInflate = 1 << 15,
- kDebugLevelVM = 1 << 16,
- kDebugLevelScripts = 1 << 17,
- kDebugLevelGC = 1 << 18,
- kDebugLevelResMan = 1 << 19,
- kDebugLevelOnStartup = 1 << 20,
- kDebugLevelDebugMode = 1 << 21
+ kDebugLevelError = 1 << 0,
+ kDebugLevelNodes = 1 << 1,
+ kDebugLevelGraphics = 1 << 2,
+ kDebugLevelStrings = 1 << 3,
+ kDebugLevelMemory = 1 << 4,
+ kDebugLevelFuncCheck = 1 << 5,
+ kDebugLevelBresen = 1 << 6,
+ kDebugLevelSound = 1 << 7,
+ kDebugLevelBaseSetter = 1 << 8,
+ kDebugLevelParser = 1 << 9,
+ kDebugLevelSaid = 1 << 10,
+ kDebugLevelFile = 1 << 11,
+ kDebugLevelTime = 1 << 12,
+ kDebugLevelRoom = 1 << 13,
+ kDebugLevelAvoidPath = 1 << 14,
+ kDebugLevelDclInflate = 1 << 15,
+ kDebugLevelVM = 1 << 16,
+ kDebugLevelScripts = 1 << 17,
+ kDebugLevelGC = 1 << 18,
+ kDebugLevelResMan = 1 << 19,
+ kDebugLevelOnStartup = 1 << 20,
+ kDebugLevelDebugMode = 1 << 21,
+ kDebugLevelScriptPatcher = 1 << 22
};
enum SciGameId {
@@ -244,13 +246,15 @@ public:
* and we add this functionality in ScummVM:
* - Space Quest 4 CD
* - Freddy Pharkas CD
+ * - Laura Bow 2 CD
* SCI1.1 games which don't support simultaneous speech and subtitles,
* and we haven't added any extra functionality in ScummVM because extra
* script patches are needed:
- * - Laura Bow 2 CD
* - King's Quest 6 CD
*/
+ bool speechAndSubtitlesEnabled();
void syncIngameAudioOptions();
+ void updateScummVMAudioOptions();
const SciGameId &getGameId() const { return _gameId; }
const char *getGameIdStr() const;
@@ -266,6 +270,7 @@ public:
bool hasMacIconBar() const;
inline ResourceManager *getResMan() const { return _resMan; }
+ inline ScriptPatcher *getScriptPatcher() const { return _scriptPatcher; }
inline Kernel *getKernel() const { return _kernel; }
inline EngineState *getEngineState() const { return _gamestate; }
inline Vocabulary *getVocabulary() const { return _vocabulary; }
@@ -397,6 +402,7 @@ private:
const ADGameDescription *_gameDescription;
const SciGameId _gameId;
ResourceManager *_resMan; /**< The resource manager */
+ ScriptPatcher *_scriptPatcher; /**< The script patcher */
EngineState *_gamestate;
Kernel *_kernel;
Vocabulary *_vocabulary;