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-rw-r--r--engines/sci/sfx/core.h31
1 files changed, 15 insertions, 16 deletions
diff --git a/engines/sci/sfx/core.h b/engines/sci/sfx/core.h
index a65197a2e7..1f2f53a051 100644
--- a/engines/sci/sfx/core.h
+++ b/engines/sci/sfx/core.h
@@ -64,67 +64,66 @@ public: // FIXME, make private
/* General */
/***********/
-void sfx_init(SfxState *self, ResourceManager *resmgr, int flags);
/* Initializes the sound engine
** Parameters: (ResourceManager *) resmgr: Resource manager for initialization
** (int) flags: SFX_STATE_FLAG_*
*/
+void sfx_init(SfxState *self, ResourceManager *resmgr, int flags);
+/** Deinitializes the sound subsystem. */
void sfx_exit(SfxState *self);
-/* Deinitializes the sound subsystem
-*/
-void sfx_suspend(SfxState *self, int suspend);
/* Suspends/unsuspends the sound sybsystem
** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
*/
+void sfx_suspend(SfxState *self, int suspend);
-int sfx_poll(SfxState *self, song_handle_t *handle, int *cue);
/* Polls the sound server for cues etc.
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
** (song_handle_t) *handle: The affected handle
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
*/
+int sfx_poll(SfxState *self, song_handle_t *handle, int *cue);
-int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue);
/* Polls the sound server for cues etc.
** Parameters: (song_handle_t) handle: The handle to poll
** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
*/
+int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue);
-int sfx_get_volume(SfxState *self);
/* Determines the current global volume settings
** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
*/
+int sfx_get_volume(SfxState *self);
-void sfx_set_volume(SfxState *self, int volume);
/* Determines the current global volume settings
** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
*/
+void sfx_set_volume(SfxState *self, int volume);
-void sfx_all_stop(SfxState *self);
/* Stops all songs currently playing, purges song library
*/
+void sfx_all_stop(SfxState *self);
/*****************/
/* Song basics */
/*****************/
-int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t handle, int resnum);
/* Adds a song to the internal sound library
** Parameters: (SongIterator *) it: The iterator describing the song
** (int) priority: Initial song priority (higher <-> more important)
** (song_handle_t) handle: The handle to associate with the song
** Returns : (int) 0 on success, nonzero on error
*/
+int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t handle, int resnum);
-void sfx_remove_song(SfxState *self, song_handle_t handle);
/* Deletes a song and its associated song iterator from the song queue
** Parameters: (song_handle_t) handle: The song to remove
*/
+void sfx_remove_song(SfxState *self, song_handle_t handle);
/**********************/
@@ -132,37 +131,37 @@ void sfx_remove_song(SfxState *self, song_handle_t handle);
/**********************/
-void sfx_song_set_status(SfxState *self, song_handle_t handle, int status);
/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
** Parameters: (song_handle_t) handle: Handle of the song to modify
** (int) status: The song status the song should assume
** WAITING and PLAYING are set implicitly and essentially describe the same state
** as far as this function is concerned.
*/
+void sfx_song_set_status(SfxState *self, song_handle_t handle, int status);
-void sfx_song_renice(SfxState *self, song_handle_t handle, int priority);
/* Sets the new song priority
** Parameters: (song_handle_t) handle: The handle to modify
** (int) priority: The priority to set
*/
+void sfx_song_renice(SfxState *self, song_handle_t handle, int priority);
-void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops);
/* Sets the number of loops for the specified song
** Parameters: (song_handle_t) handle: The song handle to reference
** (int) loops: Number of loops to set
*/
+void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops);
-void sfx_song_set_hold(SfxState *self, song_handle_t handle, int hold);
/* Sets the number of loops for the specified song
** Parameters: (song_handle_t) handle: The song handle to reference
** (int) hold: Number of loops to setn
*/
+void sfx_song_set_hold(SfxState *self, song_handle_t handle, int hold);
-void sfx_song_set_fade(SfxState *self, song_handle_t handle, fade_params_t *fade_setup);
/* Instructs a song to be faded out
** Parameters: (song_handle_t) handle: The song handle to reference
** (fade_params_t *) fade_setup: The precise fade-out configuration to use
*/
+void sfx_song_set_fade(SfxState *self, song_handle_t handle, fade_params_t *fade_setup);
// Previously undocumented: